Crafting in Starfield is fairly simple when you have got all of the Skills, sources and upgrades. While finding and mining for supplies is straightforward sufficient, whether or not scanning for them on planets or utilizing autominers in outposts, you could have a Research Laboratory, analysis completely different gadgets throughout classes and craft the merchandise within the right workstation.
Here’s a step-by-step course of to crafting every part within the recreation, beginning with the required abilities.
Best Skills for Crafting
There are 5 Skills related to crafting – Botany, Spacesuit Design, Weapon Engineering, Outpost Engineering and Zoology, all within the Science tree.
Botany and Zoology enable you to obtain extra frequent and unusual sources from planets and creatures whereas additionally letting you produce them in your outposts. Ranking them up permits for uncommon and Exotic sources – they’ll be vital when making meals and medication.
Outpost Engineering permits for improved modules for outposts, and by rating it up, you’ll be able to analysis and make Superior and Cutting-Edge modules whereas reducing down on useful resource prices.
Spacesuit Design permits crafting Spacesuit, Helmet and Pack mods, with greater Ranks permitting for Superior and Cutting-Edge mods.
Weapon Engineering enables you to craft weapon mods, with greater Ranks permitting for Superior, Cutting-Edge and Master mods. Both are vital for researching further mods from the Research Laboratory. If you’re going to craft any gear or weapon mods, you want no less than one Skill Point in each of them.
It additionally helps to have Research Methods, a Novice Skill within the Science tree, which reduces the sources wanted to craft gadgets and analysis initiatives by 10 p.c. At Rank 3, this goes up to 40 p.c, and Rank 4 causes sudden developments to change into twice as frequent whereas decreasing useful resource prices by 60 p.c.
Special Projects, a Master Skill within the Science tree, can also be vital for researching experimental initiatives and crafting uncommon, Exotic and Unique parts.
How to Research Projects
Once you have got a Research Laboratory in your ship, open it up to see the 5 primary classes – Pharmacology, Food and Drink, Outpost Development, Equipment and Weaponry – together with the out there initiatives to analysis. Based on the sources out there and your Skills, you’ll be able to analysis a mission, which may take a while.
After finishing one mission, one other will change into out there for crafting new gadgets. Let’s take a look at all of the completely different Research Projects, their corresponding gadgets and what you want to make them. If you’re at The Lodge, Constellation’s base on New Atlantis, they’ve workstations for each merchandise and area to retailer it. Ideally, it is best to have workstations in your ship to craft to on demand.
Weapon Mods
Weapon Mods encompass Barrel Mods, Grip and Stock Mods, Optic and Laser Mods, Internal Mods, Muzzle Mods, Receiver Mods and Magazine and Battery Mods. They require a Weapon Workbench to craft. Depending on the mod, you’ll be able to regulate a gun’s aim-down-sight pace, accuracy, harm reload pace, the variety of bullets in {a magazine}, recoil, stability and far more.
Here are all of the completely different analysis initiatives for weapon mods, how to unlock them and the sources required. Remember that the sources spent on researching and crafting the mods are separate.
To mod a weapon, use the Weapon Workbench and choose a weapon. You’ll see every slot that may be modded and the out there mods based mostly on the initiatives researched. Select the mod, and when you have the sources, press Install to craft and set up the mod.
Project | Required Skill | Resources |
---|---|---|
Barrel Mods 1 | None | 3 Iron, 3 Nickel, 2 Sealant |
Barrel Mods 2 | Weapon Engineering Rank 1 | 2 Tungsten, 4 Nickel, 2 Lubricant |
Grip and Stock Mods 1 | None | 3 Aluminum, 3 Nickel, 3 Sealant |
Grip and Stock Mods 2 | Weapon Engineering Rank 1 | 4 Adhesive, 3 Tungsten, 2 Polymer |
Grip and Stock Mods 3 | Weapon Engineering Rank 2 | 4 Titanium, 8 Adhesive, 4 Polymer |
Optic and Laser Mods 1 | None | 3 Aluminum, 2 Chlorosilanes, 3 Sealant |
Optic and Laser Mods 2 | Weapon Engineering Rank 1 | 4 Aluminum, 3 Adhesive, 3 Chlorosilanes, 3 Zero Wire |
Optic and Laser Mods 3 | Weapon Engineering Rank 2 | 8 Adhesive, 8 Vanadium, 8 Iridium, 4 Zero Wire |
Muzzle Mods 1 | Weapon Engineering Rank 1 | 5 Titanium, 10 Tungsten, 5 Sealant |
Muzzle Mods 2 | Weapon Engineering Rank 2 | 4 Titanium, 4 Tantalum, 4 Polymer, 3 Zero Wire |
Muzzle Mods 3 | Weapon Engineering Rank 3 | 8 Titanium, 8 Adhesive, 4 Isotopic Coolant, 4 Polymer, 4 Ytterbium |
Magazine and Battery Mods 1 | Weapon Engineering Rank 2 | 5 Titanium, 8 Lead, 5 Adhesive |
Magazine and Battery Mods 2 | Weapon Engineering Rank 3 | 8 Lead, 4 Adhesive, 4 Uranium, 3 Isocentered Magnet, 3 Tau Grade Rheostat |
Magazine and Battery Mods 3 | Weapon Engineering Rank 3, Special Projects Rank 1 | 12 Lead, 8 Adhesive, 8 Toxin, 3 Positron Battery, 3 Ytterbium |
Internal Mods 1 | Weapon Engineering Rank 2 | 5 Zero Wire, 8 Irioium, 10 Tungsten, 10 Sealant |
Internal Mods 2 | Weapon Engineering Rank 3 | 4 Titanium, 4 Adhesive, 4 Tantalum, 3 Isocentered Magnet, 3 Zero Wire |
Internal Mods 3 | Weapon Engineering Rank 4 | 8 Titanium, 8 Europium, 4 Polymer, 1 Power Circuit x1, 4 Ytterbium, 4 Zero Wire |
Receiver Mods 1 | Weapon Engineering Rank 3 | 5 Isotopic Coolant, 3 Microsecond Regulator, 10 Ytterbium, 30 Titanium, 10 Lubricant |
Receiver Mods 2 | Weapon Engineering Rank 4 | 3 Isotopic Coolant, 8 Lubricant, 2 Microsecond Regulator, 8 Polymer, 8 Ytterbium |
Equipment Mods
Equipment mods require a Spacesuit Workbench, and there are three varieties – Helmet Mods, Spacesuit Mods and Pack Mods. Helmet Mods present resistance to harm and statuses, improve enemy detection vary, and scale back detection by foes.
Pack Slot Mods will mechanically heal when your HP drops (although it has a brief cooldown earlier than working once more), restore further well being from gadgets, regenerate well being out of fight, improve carrying capability and O2 capability and extra.
Finally, the Spacesuit Mods improve resistance to completely different statuses and harm, scale back the O2 consumed when sprinting, scale back enemy detection, improve carrying capability, and buff melee harm.
As with weapons, everytime you need to mod a bit of apparatus, open up the Spacesuit Workbench and click on on the merchandise to see the mod slots. Select one to see the out there mods and whether or not the sources can be found for crafting. If they’re, press Install.
Here are all of the analysis initiatives, abilities required and sources required.
Project | Required Skill | Resources |
---|---|---|
Helmet Mods 1 | None | 3 Tungsten, 2 Cosmetic, 3 Polymer |
Helmet Mods 2 | Spacesuit Design Rank 1 | 4 Titanium, 4 Adhesive, 2 Positron Battery, 2 SterileNanotubes, 3 Zero Wire |
Helmet Mods 3 | Spacesuit Design Rank 2 | 12 Tungsten, 4 Caelumite, 3 High-Tensile Spidroin, 2 Indicite Wafer, 3 Microsecond Regulator, 4 Polymer |
Spacesuit Mods 1 | Spacesuit Design Rank 1 | 8 Polytextile, 5 Copper, 5 Cosmetic |
Spacesuit Mods 2 | Spacesuit Design Rank 2 | 4 Titanium, 4 Adhesive, 4 Polytextile, 2 Positron Battery, 2 Semimetal Wafer |
Spacesuit Mods 3 | Spacesuit Design Rank 3 | 12 Tungsten, 4 Caelumite, 2 Indicite Wafer, 8 Lubricant, 3 Microsecond Regulator, 3 Positron Battery |
Pack Mods 1 | Spacesuit Design Rank 1 | 10 Aluminum, 10 Beryllium, 8 Mag Pressure Tank, 5 Monopropellant |
Pack Mods 2 | Spacesuit Design Rank 2 | 4 Sealant, 4 Beryllium, 4 Monopropellant, 3 Polymer, 2 Zero-G Gimbal |
Pack Mods 3 | Spacesuit Design Rank 3, Special Projects Rank 1 | 8 Beryllium, 8 Amino Acids, 4 Biosuppressant, 8 Monopropellant, 4 Tau Grade Rheostat, 4 Zero-G Gimbal |
Food and Drink
You’ll choose up loads of foods and drinks gadgets within the Settled Systems. However, it’s additionally good to make some (like Boba Alien Tea for elevated XP) on demand.
The Cooking Station is used to make meals and drinks, they usually have numerous results, from restoring well being to growing storage capability and harm resistance. Here are all of the related analysis initiatives and the Skills and sources required.
Project | Required Skill | Resources |
---|---|---|
Old Earth Cuisine 1 | None | 3 Bread, 2 Red Meat, 2 Cheese |
Old Earth Cuisine 2 | Gastronomy Rank 1 | 2 Spice, 2 Cheese, 2 Egg, 2 Butter, 2 Poultry |
Old Earth Cuisine 3 | Gastronomy Rank 2 | 4 Spice, 8 Nutrient, 4 Beer, 4 Poultry, 4 Dairy, 4 Egg |
Old Earth Cuisine 4 | Gastronomy Rank 3 | 8 Spice, 16 Nutrient, 4 Bread, 4 Poultry, 4 Beans, 4 Butter, 4 Noodles |
Beverage Development 1 | None | 3 Spice, 3 Fiber, 3 Water |
Beverage Development 2 | Gastronomy Rank 1 | 2 Aromatic, 2 Benzene, 2 Spice, 4 Metabolic Agent, 2 Tranquilitea Sunray |
Beverage Development 3 | Gastronomy Rank 2 | 4 Spice, 4 Nutrient, 4 Dairy, 8 Fiber, 8 Water, 4 Coffee |
Beverage Development 4 | Gastronomy Rank 3 | 12 Spice, 4 Tea, 12 Water, 4 Boom Pop! Black Licorice, 4 Boom Pop! Root Beer, 4 Boom Pop! Cola |
Mixology 1 | None | 2 Aromatic, 2 Alkanes, 3 Spice |
Mixology 2 | Gastronomy Rank 1 | 4 Aromatic, 4 Spice, 2 Liquor, 2 Can-uck! Poutine |
Mixology 3 | Gastronomy Rank 2 | 8 Aromatic, 4 Dairy, 4 Liquor, 4 Soda |
Mixology 4 | Gastronomy Rank 3 | 4 Tomato, 10 Spice, 8 Liquor |
Exotic Recipes 1 | Gastronomy Rank 4 | 3 Aromatic, 3 Spice, 4 Fiber, 3 Nutrient, 2 Noodles |
Exotic Recipes 2 | Gastronomy Rank 4 | 4 Aromatic, 4 Membrane, 4 Spice, 2 Wine, 3 Egg, 3 Red Meat |
Exotic Recipes 3 | Gastronomy Rank 4 | 2 Quark-D. Tissues, 4 Aromatic. 8 Fiber, 4 Wine, 4 Butter |
Exotic Recipes 4 | Gastronomy Rank 4 | 4 Quark-D. Tissues, 12 Spice, 16 Nutrient, 8 Egg, 4 Bread, 8 Noodles, 4 Beans |
Pharmacology
A Pharmaceutical Lab is required for making medication to restore well being and deal with situations like infections, burns, fractured bones, and far more. However, it’s also possible to craft enhancers for elevated bounce top, motion pace, carry capability, harm resistance, melee harm and O2 capability.
You may make important supplies like Dwarf Star Heart, Supermassive Heart and extra. Here are all of the analysis initiatives wanted to unlock all of them for crafting.
Project | Required Skill | Resources |
---|---|---|
Performance Enhancement 1 | None | 2 Tetrafluorides, 2 Argon, 3 Metabolic Agent |
Performance Enhancement 2 | Chemistry Rank 1 | 4 Carboxylic Acids, 2 Membrane, 4 Solvent, 2 Hippolyta, 2 Infantry Alpha |
Performance Enhancement 3 | Chemistry Rank 2 | 4 Toxin, 4 Ionic Liquids, 4 Stimulant, 2 Squall, 2 Synapse Alpha |
Performance Enhancement 4 | Chemistry Rank 3 | 8 Stimulant, 4 Squall, 4 Aurora, 4 CQB-X, 3 Whiteout |
Medical Treatment 1 | None | 3 Antimicrobial, 2 Animo Acids, 2 Aluminum |
Medical Treatment 2 | Chemistry Rank 1 | 4 Amino Acids, 4 Analgesic, 4 Antimicrobial, 2 Heart+, 2 Battlestim |
Medical Treatment 3 | Chemistry Rank 2 | 4 Sealant, 8 Metabolic Agent, 4 Sedative, 4 Antibiotics |
Medical Treatment 4 | Chemistry Rank 3 | 8 Membrane, 4 Trauma Pack, 4 Heart+, 2 Immunostimulant |
Innovative Synthesis 1 | Chemistry Rank 3, Special Projects Rank 1 | 2 Tetrafluorides, 2 Carboxylic Acids, 2 Solvent, 4 Mercury, 1 Alien Genetic Material |
Innovative Synthesis 2 | Chemistry Rank 3, Special Projects Rank 1 | 4 Carboxylic Acids, 2 Solvent, 2 Aurora, 2 Alien Genetic Material, 2 Dwarf Star Heart |
Innovative Synthesis 3 | Chemistry Rank 3, Special Projects Rank 1 | 3 Ionic Liquids, 4 Carboxylic Acids, 4 Solvent, 4 Alien Genetic Material, 2 Subgiant Heart, 2 Black Hole Heart |
Outpost Development
Outposts mirror the settlement constructing of titles like Fallout 4 and Fallout 76. An Industrial Workbench is used to craft their parts, they usually’re used for mining and extracting sources, storing gadgets, cultivating supplies from vegetation and creatures, and far more.
We have a separate information on how to construct an outpost right here. Check out all of the analysis initiatives you could full to unlock each doable choice.
Project | Required Skill | Resources |
---|---|---|
Resource Extraction 1 | Outpost Engineering Rank 1 | 30 Aluminum, 10 Chlorosilanes, 20 Copper, 10 Adaptive Frame, 5 Drilling Rig, 8 Mag Pressure Tank |
Resource Extraction 2 | Outpost Engineering Rank 2 | 16 Aluminum, 8 Chlorosilanes, 8 Caesium, 8 Adaptive Frame, 2 Aldumite Drilling Rig, 3 Microsecond Regulator |
Manufacturing 1 | None | 3 Sealant, 3 Iron, 3 Adaptive Frame, 2 Zero Wire |
Manufacturing 2 | Outpost Engineering Rank 1 | 8 Sealant, 8 Tungsten, 12 Iron, 4 Adaptive Frame, 4 Lubricant, 2 Reactive Gauge, 4 Zero Wire |
Manufacturing 3 | Outpost Engineering Rank 2 | 12 Sealant, 12 Tungsten, 16 Iron, 12 Adaptive Frame, 4 Lubricant, 2 Positron Battery, 4 Reactive Gauge, 8 Zero Wire |
Horticulture 1 | Outpost Engineering Rank 1, Botany Rank 1 | Tungsten x10 Adaptive Frame x10 Mag Pressure Tank x8 Metabolic Agent x10 Nutrient x10 |
Horticulture 2 | Outpost Engineering Rank 2, Botany Rank 1 | 8 Tungsten, 8 Adaptive Frame, 4 Amino Acids, 4 Mag Pressure Tank, 12 Metabolic Agent, 12 Nutrient |
Domestication 1 | Outpost Engineering Rank 1, Zoology Rank 1 | 30 Aluminum, 10 Sealant, 10 Adhesive, 10 Adaptive Frame, 5 Molecular Sieve |
Domestication 2 | Outpost Engineering Rank 1, Zoology Rank 1 | 16 Aluminum, 12 Sealant, 12 Adhesive, 8 Adaptive Frame, 4 Hypercatalyst, 3 Substrate Molecule Sieve |
Power Generation 1 | Outpost Engineering Rank 1 | 20 Copper, 30 Silver, 10 Cobalt, 10 Adaptive Frame, 8 Isocentered Magnet, 10 Zero Wire |
Power Generation 2 | Outpost Engineering Rank 2 | 12 Titanium, 12 Beryllium, 8 Caesium, 1 Power Circuit, 1 Supercooled Magnet, 2 Tau Grade Rheostat, 8 Zero Wire |
Power Generation 3 | Outpost Engineering Rank 3 | 12 Lead, 12 Tungsten, 4 Isotopic Coolant, 2 Power Circuit, 2 Supercooled Magnet, 4 Tau Grade Rheostat, 4 Paramagnon Conductor, 4 Nuclear Fuel Rod, 3 Control Rod |
Power Generation 4 | Outpost Engineering Rank 1, Special Projects Rank 1 | 20 Lead, 16 Tungsten, 8 Isotopic Coolant, 4 Power Circuit, 12 Tau Grade Rheostat, 4 Control Rod, 3 Tasine Superconductor, 2 Rothicite Magnet, 4 Vytinium Fuel Rod |
Decoration 1 | None | 3 Fiber, 2 Ornamental Material, 3 Structural Material |
Decoration 2 | Outpost Engineering Rank 1 | 4 every of Aluminum, Adhesive, Fiber, Pigment and Structural Material |
Decoration 3 | Outpost Engineering Rank 2 | 12 every of Aluminum, Adhesive and Structural Material, 8 every of Fiber and Nickel and a pair of Luxury Textile |
Robots 1 | Outpost Engineering Rank 1 | 3 every of Aluminum and Beryllium, 2 Zero Wire |
Robots 2 | Outpost Engineering Rank 2 | 12 every of Titanium, Chlorosilanes, Cobalt, Zero Wire, 3 every of Austenitic Manifold and Positron Battery, 4 Polymer |
Outpost Defense 1 | Outpost Engineering Rank 2 | 30 Aluminum, 10 Titanium, 5 every of Fluorine and Copper, 3 Positron Battery and eight Zero Wire |
Outpost Defense 2 | Outpost Engineering Rank 3 | 16 Aluminum, 12 Titanium, 4 every of Neon and Copper, 3 Positron Battery, and 1 every of Power Circuit and Veryl-Treated Manifold x1 |
Starfield is accessible for Xbox Series X/S and PC and playable on Game Pass. You can try our evaluate right here for extra particulars. If you’re eager on extra than simply crafting, learn our information for the very best Skills to choose up early. We even have guides on leveling up shortly, farming Credits, the place to discover the very best ships and the way to be an area pirate.