Hullbreaker has lastly being nerfed… it will seemingly nonetheless be sturdy although – Patch 13.21 Breakdown! Like, Comment & Subscribe!
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HULLBREAKER IS FINALLY BEING NERFED! Patch 13.21 Breakdown | League of Legends
26 comments
With K’sante they did take away his high skill expression that locked out counter play to his full combo. His full combo could take anyone who isn’t a true tank from 60% health to 0 without the opponent getting a say.
Now he is more “slower” with his combos to give windows of counter play. But the buffs of 13.21 had too many ups. They need to tune down a few things so he has weaknesses outside of player skill.
Thats a huge mundo nerf, taking 1% of that 4% is removing 25% of bonus ad…
When you have 6000hp you would get 240 Bonus AD.
And now you get 180 Bonus AD
That are 60 AD missing.
I already have felt that in my games today.. Idk why he got nerfed… surely hes strong late but you have to get there.. and yet there are so much counters for mundo..
Time to learn a new champ
The biggest thing about the ksante changes from last patch is the goal was to make him easier to pull off but havea lower skill ceiling, the issue was while he was easier they took away alot of his power both as a tank and as dps, so hed have situations where he should win but he isnt because his numbers arent good enough. The 75% is alot late game but the issue before was 35% flat was not enough against anyone reasonably tanky past a certain point so when he should win a double through good play he wouldnt, that being said theyll probably have to nerf him again, hopefully they removed extraneous power like his attack speed on r which he doesnt need and/or make the early all out damage weaker since hes supposed to be a scaling threat in most matchups.
Holy crap those K'sante buffs are insane??? WHAT
Riot's obsessed with making certain mages junglers. (at least they're buffing Zyra mid, yay) Why don't they buff mages mid? Some became support or bot carries. They get buffed for jungle instead. I'd prefer to see the support/bot mages be buffed for mid again.
Riot is also biased towards assassins & lethality items imo (along with some champs like Hecarim). It's ridiculous that instead of nerfing lethality items they change the champs that use them while the champs themselves have been more or less untouched & fine for ages. Lethality items are so obviously the problem but Riot just doesn't see it.
I don't think hullbreaker nerfs are enough but it's nice either way. Tanks also need damage nerfs. I think tanks should have more utility (like cc) while being tanky and less damage.
I kinda hoped they'd give Seraphine a rework to make her into a midlaner. OFC everyone is gnna play her support if you make her gameplay like a support Riot. Rework her tobe less supportive & more damage orientated and people will play her mid. But it is what it is.
I REALLY hope they get rid of Duskblade. Or at least get rid of the broken "haha assassin get free escape" part of it. Assassins used to take skill. Get in, kill & get out. Now it's just go in, kill in less than 1 second and get a free escape.
I also wish they'd keep jungle a bit weaker tbh. It's the role that makes the whole game a lot less fun to play if it's strong imo.
The sad thing is and my math is probably a tiny bit wrong and its also hard at least for me to calculate certain parts of hullbreaker but the item actively lost only about 570 gold which sounds like a lot but if the math is right the item itself costs 3k gold while it sits with the stats to basically total out to like 5200 or so not including the movement speed because i cant be bothered for that, and the buffs it gives to minions. it is literally after this nerf basically and again its if my math is right 2200 more gold in free stats than literally any other item outside of maybe like jaksho potentially or even like heartsteel. like how the heck is that ok riot lol
huzzy, i recently picked up hecarim and he's been really fun! if you dislike heca so much, try playing him a bit. you eventually started playing shaco support, so anything is possible. (I would like a new hecarim video, its been a while since your last one!)
I listened to this as I made dinner and I spent more time yelling at these updates than I did seasoning my chicken hahaha
Statik shiv was not the issue… giving it an AP scaling element was the head scratcher foe the item ????
I don’t really care for seraphine much tbh but to add my own little take into the whole drama, I do believe it’s funny how riot will allow so many champs to be diverse in multiple roles, for examples Morgana being buffed for jungle as a primary support champ, other champs like ekko, swain, xerath, Gragas etc are also played in multiple roles and riot never sees a problem with them. But when it comes to seraphine they’re forcing her specifically into one role which is very odd considering a big ethos of league is creating diverse builds and plays styles for champs so they don’t become one dimensional. But that’s exactly what they’re doing to her.. I mean heck in this same patch they’re buffing Zyra to be played into 3 different roles but they’re nerfing seraphine and boxing her into 1 role. Just seems odd.
21:36 Gonna have to address the comparison here. An 0/10 Anivia is by far and way more useful and relevant than an 0/10 Yi, by a significant margin I'd argue as well. Mages come with more utility and don't have to put themselves in nearly as much risk in order to be of use. An Anivia, even from very far behind, is still clearing waves with her R consistently (which stalls out the game for her to scale), still able to slow people in her R, can still catch people out with Q stun and can wall people off in clutch positions. A Yi from that far behind is just dead before he can reach the backline and deal relevant damage, he is of 0 threat to almost anyone unless he catches out a lone squishy with no dueling prowess whatsoever that game.
A case can be made for Tryndamere but that's mainly in the case of splitpushing as a whole, which I would agree is a playstyle that tends to carry a lot of champions.
The downside for the asol nerfs is they are nerfing him at least according to there graphic due to the iron-emerald 3 is him being the strongest since those are games that get to the point of asol being strong but ya
I still don't think the hull breaker nerfs are enough. It should only buff minions or do extra damage to towers. It shouldn't also give that many stats.
1 funny thing is that sion and mundo are not tanks, they are juggernauts like garen and darius. Its jusst that they also have crazy good hp ratios compared to others. Btw for ksante, he is getting a skin xd
I can't stand lethality items in the current state of league. It's one thing for assassins to be able to buy them and burst you down in an instant, but so often you have an AD carry building lethality and masquerading as an assassin to the point where it feels like if you don't have at least two non-squishes on your team you just get steamrolled as they do crazy damage before you can even close to gap to them.
Senna support is building eclipse, until the recent bruiser item buffs a good portion of them built lethality because it strictly outclassed the items that were actually meant to synergise with their class, now you have lethality Jhin and Caitlyn and Kai'sa blowing you up in just a few attacks. I'm an Urgot main and while I personally don't ever buy it, a lot of top level Urgot players go Youmuus in certain games and it all just feels so wrong. I don't know have any suggestions on how to fix it, but the way league is right now really doesn't feel like the way it should be and I know that's subjective but I'm sure many players would agree.
Personally riot have ignored ap champions for so long that every ad champion in the game is constantly a problem.
You completely skipped over the jungle changes which is sad, you mischaracterized them to the point of absurdity. Jg is losing a lot of sustain later in the game which is a good change hopefully this will finally stop the full healing off of camps past 15min.
Huzzy, thumbnail says 13.24 not 13.21 just a heads up. Will bob into stream tomorrow to let you know incase you don't read this
who else noticed it says 13.24 in the thumbnail
I really want them to remove Hullbreaker and instead introduce a proper hybrid resistances item with some AD and HP for Bruisers. Without any BS passive like Hullbreaker has, but with a proper extended fighting passive like for example a stacking health regen passive that could scale with MAX HP.
Thing about Seraphine not being played in carry roles at the moment, it has a lot to do with how current meta is, that being the fact almost none of the actual artillery mages are played anywhere massively, unless they can change their playstyle/build more into burst. I would srsly wait with this change on her until mythic are removed, so the game slows down and artillery mages may some back into the game. but of course riot in their infinite wisdom decided "fck it, we gonna do it now" instead of actually fixing op BS all over the meta. I love this game (when its a actually skill based…), but holy sht, some of the devs at riot have literally no connection with the fame and cant see further than 2 weeks into the future.
Also, funny how sera has more games played in supp than in mid or apc, yet only in mid and apc she gets over 50% win-rate… Using "most people play champ here" as an excuse to force a champ somewhere is really dumb, especially when it was a damn meme about her being sona 2.0 combined with artillery mages being as weak as they are…
CORELATION IS NOT CAUSATION. Fact she is mostly played supp is not cause she has most potential in supp. There are multiple different variables here at play, but of course people won't look at them, cause dumb sona 2.0 memes made them want to see her as supp, and now we have a confirmation bias at work…
Ok ????
Egg ????
Banana ????
Whats weird is that Mundo is classified as a Juggernaut and not a tank. Probably should be officially a tank.
Preemptive like as the title tells me great news 😀
Thanks for bringing us the news, Huzz.
Awesome patch rundown as always Huzz, thanks man
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