I’m a sucker for video games where swords are the sharp dying supply units they actually are, moderately than the massive, blunt sticks so many flip them into. First Cut: Samurai Duel appears to be aiming its blades at my coronary heart, then. It’s a 2D sidescrolling swordfighter through which every connecting blow means immediate dying, and it has a January seventeenth launch date.
The launch date announcement was marked by a new pixel blood-filled trailer:
The apparent comparability for any 2D swordfighting sport is Nidhogg, which had a equally deadly method to fight. Where Nidhogg boiled down your sword swings to distinct excessive, mid and low assaults, First Cut appears to allow you to use the mouse to easily shift your sword increased or decrease. Or at the very least that is the case within the unique free sport, which is nonetheless obtainable on Itch and price a few of your time.
Your fighter’s moveset consists of a dodge and a shove, however in any other case it is about parrying your enemy’s assaults and discovering the proper second to strike. The Steam web page for the complete launch additionally makes point out of a bunch of modes, together with survival, a state of affairs marketing campaign, and native multiplayer.
While Nidhogg is the obvious comparability, the extra practical fighters and setting of First Cut additionally give me an excuse to say ’90s cult combating sport Bushido Blade. It had equally immediate dying inside a 3D world and by no means received the due it deserved.
To me, Nidhogg and its sequel by no means received the due they deserved, both. Perhaps First Cut will be the sport that lastly popularises swords that slice.