Final Fantasy as a franchise has constantly delivered moments of extremely epic scale throughout its many instalments through the years, however, as with many different issues, it seems to be just like the upcoming Final Fantasy 16 shall be cranking issues up a notch on that entrance. And apparently sufficient, the inspiration from that comes from Sony Santa Monica’s God of War franchise.
Speaking in a latest interview with Push Square, Final Fantasy 16 producer revealed that the motion RPG took fairly a couple of cues from the older God of War video games, again earlier than the collection reinvented itself in 2018. In explicit, Yoshida says the boss fights of the motion titles, and the way different and uniquely designed every of them was, impressed Final Fantasy 16’s Eikon vs Eikon battles fairly a bit.
“I like the 2 video games, particularly God of War,” Yoshida stated when requested about whether or not the likes of God of War and The Witcher served as influences for Square Enix’s upcoming megaton RPG. “The craziness of the boss battles in God of War, when it was a extra conventional motion recreation, is simply… The recreation design is so completely different for every stage, and the boss is so distinctive, all the pieces is made with energy, and you’ll really feel the ability. So, whereas I personally additionally actually like the latest God of War video games, I look again additional to the unique God of Wars, and particularly the boss battles in these, how the boss battles are all loopy, they’re all completely different designs for every, they’re all distinctive, they’re all around the high, and in getting inspiration from that and creating our Eikon versus Eikon battles to variety of have that very same really feel.”
Art director Hiroshi Minagawa added that Final Fantasy 16’s improvement crew steadily checked out God of War video games whereas engaged on the title to attempt to guarantee they had been surpassing them with what they had been doing themselves. “We actually regarded deeply on the God of War video games, all of the leaves on the timber and evaluating them to what now we have to ensure what now we have is hopefully higher than what they’ve,” he stated.
In a latest interview, Yoshida additionally talked about how the event course of of Final Fantasy 16 was targeted on Final Fantasy 15 and making certain that the upcoming recreation doesn’t repeat the errors of its predecessor in telling an incomplete story. You can learn extra on that by way of right here.
Final Fantasy 16 is about to launch completely for the PS5 on June 22. It will obtain a demo shortly earlier than launch that shall be roughly a pair of hours lengthy and can enable gamers to switch their progress into the total recreation.