XBox 360

Xbox Series X/S Backward Compatibility Strategy is “Not About Selling More Copies”

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“It’s about preserving the artwork kind that we all know and love,” says Microsoft’s Jason Ronald.


Microsoft have been pushing backward compatibility as a central a part of their technique for just a few years now, and with the upcoming launches of the Xbox Series X and Series S, they’ve taken {that a} step additional. At launch, each consoles will be capable to play each single Xbox, Xbox 360, and Xbox One video games playable at present on the Xbox One, whereas every of them may also profit from varied enhancements- from shorter load occasions to improved body charges to added HDR and extra.

So what precisely is it about backward compatibility that has caught Microsoft’s fancy? Why is it such an integral a part of their technique? According to Jason Ronald, Director of Program Management at Xbox, it’s not about promoting extra copies. Speaking in an interview with Inverse, Ronald stated that Xbox’s backward compatibility program is all about “preserving the artwork kind that we all know and love.”

“There’s no different medium — like music or motion pictures or whatnot — the place in case you select to purchase a brand new machine, your catalog doesn’t come ahead with you,” Ronald stated. “We need that very same sort of expertise with video games. When folks select to speculate into our ecosystem with their time or their cash, we need to respect that funding.”

“It’s not about promoting extra copies. It’s about preserving the artwork kind that we all know and love.”

The Xbox Series X/S will launch worldwide on November 10. With the exception of some video games that require a Kinect to be performed, each sport that is at present playable on Xbox One will likely be playable on the next-gen machines as nicely.


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