Why Deep Down Needs to Return


Almost eight years in the past, Capcom took the stage on the PlayStation Meeting occasion the place Sony debuted the PS4 and revealed what regarded at the moment to be one in all their most fun and impressive tasks ever. From the second it was first proven off, Deep Down regarded like a mouth-watering prospect, from its leading edge visuals to its darkish fantasy aesthetic to its unflinching give attention to dungeon crawling and melee fight.

For a yr afterward, Capcom continued to present sparse updates on the sport, revealing new tidbits of data right here and there, however quickly afterward, it regarded like that effectively of data had all of the sudden all however dried up. Updates on Deep Down pale away into the background, earlier than stopping altogether, and it went from being a hotly anticipated upcoming launch, to a sport that had been in growth hell for years, to what’s now wanting like a cancelled undertaking which may by no means see the sunshine of day.

But as we and numerous others have finished innumerable occasions in the previous few years, we’re placing this on the market as soon as once more, hoping that Capcom will lastly listen- Deep Down wants to make a comeback, in spirit, at the very least, if not in some other approach. There are a number of causes for why we really feel that approach, and right here, we’re going to speak about a number of the greatest ones.

The first is one which merely can’t be stated enough- the worth of latest IP can by no means be overstated. New IP is the lifeblood of this trade, it’s what drives creativity, innovation, and new concepts greater than the rest. That’s not to say that these issues merely wouldn’t exist with out new IP, however when a developer is establishing a totally new property, creativity and innovation turn into extra crucial than they’re for sequels in established franchises.

Capcom particularly is at present using the wave of a number of profitable IP. The likes of Resident Evil, Monster Hunter, Devil May Cry, and Street Fighter are all going robust, and based mostly on current reviews, different properties like Onimusha, Mega Man, Phoenix Wright, and Dragon’s Dogma additionally appear to have brilliant futures forward of them. And what’s distinctly lacking in that checklist of names? A brand new franchise, that’s what. Yes, Capcom do have Pragmata developing, which can hopefully fill that void, however how thrilling would it not be to have each Pragmata and Deep Down main Capcom into the following era of gaming?

Beyond that although, there are a number of points of Deep Down’s idea itself that make it look like such an alluring prospect. One component that we really feel could be an ideal match for the trade because it exists proper now’s the sport’s purported free-to-play nature. When Capcom introduced in 2013 that Deep Down could be a free-to-play title, they have been met with loads of skepticism, however the state of the trade in 2021 is markedly completely different. Free-to-play has turn into an especially viable mannequin. Games like Fortnite, Apex Legends, Call of Duty: Warzone, and numerous others have confirmed that video games utilizing the free-to-play mannequin can present compelling experiences simply in addition to premium titles can. Hell, even Destiny 2: Beyond Light and Rocket League have adopted the free-to-play mannequin.

When Deep Down was nonetheless in lively growth, Capcom had envisioned it as a reside service title, one which gamers would find a way to soar in without cost, spend cash on microtransactions and post-launch DLC in the event that they wished to, and proceed enjoying for a protracted time frame. Its give attention to procedural era and co-op gameplay was clearly going to assist bolster the expertise’s longevity, whereas one can solely assume (given the sport’s give attention to dungeon crawling) that Capcom would maintain releasing new content material for gamers to sort out as effectively.

It’s solely attainable that again within the early years of the last decade, Capcom have been scuffling with developing with a viable mannequin for the sport to observe, however given the abundance of fantastic examples they’ve now that they may observe, a resurgent Deep Down makes a ton of sense. From raids and post-launch expansions to post-release content material drops that might, say, embody issues like new playable lessons or, taking a leaf out of their very own Monster Hunter’s ebook, new monsters to struggle, there’s no scarcity of concepts for Capcom to experiment with ought to they ever select to carry Deep Down again from the useless.

Then there’s the engine. When the dungeon crawler was first unveiled again in 2013, it was additionally accompanied with the reveal of Capcom’s Panta Rhei Engine, which they have been then positioning as their subsequent major growth instrument, and the engine that will exchange MT Framework as their fundamental inner toolset for creating video games. That, after all, didn’t pan out, and Panta Rhei turned out to be greater than a bit of problematic, whereas these points little doubt will need to have confirmed to be main hurdles throughout Deep Down’s growth as effectively.

Here’s the factor though- Capcom now do have the right engine that they may construct the sport on. Over the previous few years, RE Engine has basically finished every little thing they have been hoping originally of the earlier era that Panta Rhei would do, and turn into their major growth toolset. Multiple Resident Evil video games have used it (and can proceed to use it), Devil May Cry 5 was constructed on it, and hell, even Monster Hunter is adopting it with the upcoming Monster Hunter Rise, whereas the aforementioned Pragmata can be being constructed on it. RE Engine is clearly a formidable toolset, and because the big selection of video games utilizing it proves, it’s additionally a really versatile one. Should Capcom ever select to revisit the concept of Deep Down, they wouldn’t have to look to far for an engine to construct the sport on.

There is, after all, additionally the truth that Deep Down’s central premise is one which’s immediately interesting to lots of people. Part futuristic sci-fi, half medieval darkish fantasy? A hub world set in 20194 New York City, the place you utilize recollections to journey to the previous to battle towards monstrous beasts in darkish dungeons? That’s an interesting setting, to say the least, and seeing it go to waste like it is a actual disgrace. If nothing else, we might at the very least like to see Capcom revisiting a few of these concepts ultimately, form, or form- even when they’ve to do it in numerous undertaking. Who is aware of, possibly Pragmata will probably be selecting up a few of these items, given its futuristic sci-fi setting.

Ultimately, we’re completely conscious, after all, that the way forward for Deep Down appears murky at finest. Capcom have prompt just a few occasions that the sport isn’t fully useless, however given the truth that they appear to be specializing in different issues for now (and for the foreseeable future), and the truth that it’s been ages since we heard or noticed something concrete about Deep Down, it doesn’t look like it’s a part of their plans for the approaching years. There’s additionally the truth that Capcom veteran Yoshinori Ono, who was main the Deep Down undertaking, just lately departed from the corporate after an extended and illustrious profession, which places the sport’s future into even additional doubt. No, issues don’t look brilliant for Deep Down- however hopefully, some day, Capcom will resolve to come again to the concept and let it out into the world in order that it could understand its potential.

Note: The views expressed on this article are these of the creator and don’t essentially signify the views of, and shouldn’t be attributed to, GamingBolt as a corporation.

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