Playstation 4

What Happened To PS4 Exclusive Deep Down?

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Capcom has definitely been on a roll this technology. From Resident Evil 7, to the remake of Resident Evil 2,  it’s just about been hit after hit for the writer in a time the place they may actually use it. However, one of many first main tasks of Capcom for this technology, Deep Down, continues to be lacking in motion so far as players are involved. The recreation was initially trotted out alongside Killzone: Shadowfall and inFamous: Second Son as a part of the PS4’s launch-window releases and drew a lot of consideration for it’s setting, graphics and attention-grabbing gameplay concepts.

The footage that was proven was pretty spectacular and confirmed some top-notch graphics of knights battling dragons and different monsters in underground dungeons. With the PS4 line-up focusing so closely on single-player motion video games, having a procedurally-generated on-line co-op dungeon crawler would add some much-needed range to Playstation’s portfolio. Alas, all of these video games that have been introduced alongside Deep Down would finally see their launch days come and go, whereas information on Deep Down was extraordinarily uncommon and minimal and finally the sport appeared to fall off of the map fully. To at the present time we nonetheless actually don’t know what the deal is.

If you suspected that Deep Down wasn’t gone for good, properly, you’re proper. In a latest Eurogamer article Yoshinori Ono mentioned as a lot and appeared to shed not less than slightly bit of sunshine on the topic, stating:

“I haven’t been known as Mr. Deep Down fairly but. The authentic staff is clearly now not collectively at this level, however individuals might need seen that we’ve saved the trademark registered, and it’s not been fully given up on. Every 12 months we look at titles we’re doing sooner or later, and we deliver up tasks to approve and transfer ahead. There’s not a lot I can say about it, however should you’ve seen we’ve saved the trademark it means we haven’t given up on the title fully.

We did have the idea developed a bit additional than that [the TGS demo], however yeah…”

The two large issues to take from this are that Deep Down continues to be trademarked by Capcom and that the unique staff is now not engaged on it collectively at this level. Good information and unhealthy information. The good signal for Deep Down is that, so long as Capcom bothers to carry on to the trademark they have to see some worth in it, even when it’s subsequent to none. Holding on to a trademark is an indication that they aren’t keen to place the sport out to pasture fairly but.

However the truth that the unique staff is now not collectively and dealing on the sport is unhealthy information. It could be unreasonable to say that each recreation that switches fingers a couple of instances throughout growth is assured to prove poorly, however it might be simply as unreasonable to not acknowledge that it isn’t good for the chances, both.

Obviously the extra a recreation adjustments fingers, the extra danger of the venture transferring away from its authentic imaginative and prescient, the much less probably it’s to deliver that have to the gamers as soon as it’s performed. While a change of fingers and a change of route doesn’t all the time spell important or business failure for a recreation, it very properly may. It additionally throws the chance of a recreation getting completed into potential peril, which is the place we at the moment are with Deep Down. The incontrovertible fact that the unique staff isn’t collectively anymore additionally insinuates that the sport isn’t at the moment being labored on in any main capability. So despite the fact that it does nonetheless exist, it’s probably simply sitting on a large exhausting drive someplace whereas different tasks get labored on. And there have to be a motive for that.

Development of Deep Down does appear to have gone into some irregular instructions. Usually with a recreation being introduced for the launch line-up of a console, there can be a lot of effort and time spent on it’s advertising and marketing to verify as many individuals learn about it as potential. Launching a recreation on a brand new console is slightly bit riskier in a approach because the console gained’t have as giant a participant base as one other console that’s been round for a few years, so so as to guarantee gross sales, the advertising and marketing push wants to verify as many new adopters of the platform purchase the sport as potential.

Deep Down didn’t actually get a advertising and marketing push like that. Sure there have been a handful of interviews and a good quantity of dungeon crawling footage launched on-line, however after that preliminary push, the sport went darkish and has stayed so virtually fully since then. Usually when this occurs its due to some type of retooling efforts on the back-end of the sport or an entire redesign of the front-end. It is perhaps affordable to suspect a change in route was pursued, or a approach ahead was disputed by sufficient of the staff that it introduced the venture to a standstill.

Perhaps the Soul-like gameplay is being tweaked to look slightly extra prefer it’s personal factor, or maybe the the thought of the place the sport was purported to go has modified and alienated sufficient of the staff to the place they’d relatively work on different issues. Or, it may very properly be that Deep Down and it’s programs have been just a bit too aggressive for the present gen {hardware}, and Capcom determined to shelve it for later time the place consoles may help it, relatively than compromise the sport to get it working now. It’s exhausting to say for certain, however the reply is probably going some mixture of these eventualities.

As Capcom picks it’s subsequent tasks to work on, is Deep Down being thought-about and handed over each time in favor of a Resident Evil or a Megaman recreation? At least for a time, it does seem that approach. And now, most of the staff that have been engaged on Deep Down have probably been pulled into these totally different tasks if not leaving the Capcom umbrella altogether. So there have to be some motive why Capcom needs to dump cash into different issues as a substitute of Deep Down, regardless of the entire curiosity proven to it by players, and regardless of how attention-grabbing and promising it so objectively is.

This maybe offers extra credence to the speculation that the PS4 simply isn’t highly effective sufficient to run the sport because it’s at the moment being imagined, and if that’s the rationale, then we in all probability don’t have anything to worry aside from an extended wait. If all capcom actually needs is a stronger console to place the sport on, then the Playstation 5 will probably meet the necessities. Although getting the unique builders again collectively to renew work on Deep Down may show tough relying on what sits on Capcom’s plate on the time and the way lengthy it takes to assemble the crew.

Given all of this, the nice and the unhealthy, I wouldn’t place your bets on Deep Down being cancelled or launched any time quickly. Not many video games present fairly this a lot constant curiosity, particularly video games that haven’t even come out. But it’s additionally uncommon for a recreation to undergo that sort of a advertising and marketing push simply to get shelved for later. Obviously one thing went unsuitable, and Capcom positively sees that. But so long as that curiosity stays, video games can definitely come out of growth hell and change into one thing worthwhile. Hopefully Deep Down seems to be a type of, and hopefully we’ll hear extra quickly.

Note: The views expressed on this article are these of the writer and don’t essentially symbolize the views of, and shouldn’t be attributed to, GamingBolt as a company.

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