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Tiny Tina’s Wonderlands Spore Warden Builds Guide

  • March 27, 2022
  • WebiGames

Spore Warden is one of the six classes in Tiny Tina’s Wonderlands. You can create totally different builds for this class by assigning Skill Points to key expertise. In this Tiny Tina’s Wonderlands information, we’ll inform you about the very best construct you may create for the Spore Warden by highlighting key ability level decisions.

Tiny Tina’s Wonderlands Spore Warden Builds

Spore Warden is an elemental archer who can summon tornadoes and hearth arrows that deal huge poison harm to enemies. Having an animal companion by their facet means Spore Wardens can simply deal with all kinds of threats by themselves.

While lessons in Tiny Tina’s Wonderlands work finest in co-op, Spore Warden is highly viable even for solo gamers. Follow the builds we’ve crafted beneath for you and whether or not you’re leveling or having fun with endgame content material, your Spore Warden is confirmed to wreak havoc.

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Spore Warden Leveling Build

For this Spore Warden construct, the motion ability we’re specializing in is Barrage as that may summon Ethereal Bow. With that, you may shoot 7 arrows that deal potential harm to enemies on influence and you may as well cost that motion ability.

Stats

  • Strength: 25
  • Dexterity: 25
  • Intelligence: 10
  • Wisdom: 10
  • Constitution: 15
  • Attunement: 25

Below we’ll point out all the abilities to speculate your factors in as you stage up your Spore Warden in Tiny Tina’s Wonderlands.

Level 0-10

Bounty of the Hunt: This is a killing ability that may improve your motion ability cooldown price for a short while. You will probably be investing 5 Skill Points into this.

Kindred Heart: This ability will improve each the well being and harm of the companion. You will probably be investing 5 Skill Points into this. Now you will have leveled up your construct from stage 0-10.

Level 11-20

Eagle Eye: This will improve each gun harm and gun dealing with of your weapon. You will probably be investing 5 Skill Points into this to max it out.

Affinity: The ability will improve your potential harm. You will probably be maxing out that ability by investing 5 Skill Points into this.

Level 21-30

Spore Cloud: With this ability, your Mushroom Companion will probably be leaving a poison cloud that may deal harm to enemies over time. You will probably be investing 1 Skill Point into it to max it out.

Bullseye: This will improve the essential hit likelihood of each your gun and companion. You will probably be investing 4 Skill Points into this.

Medicinal Mushroom: In this ability, the Mushroom Companion will attempt to revive you when you find yourself within the save your soul state. If your companion is in a position to do this you’ll each get elevated harm dealt for a short while.

Windrunner: This is a killing ability that may improve hearth price and motion velocity for a short while. You will probably be maxing out this ability by investing 3 factors.

Thrill of the Hunt: The gun’s essential hits will improve companion harm for a short while. You also can stack this ability as much as 10 instances. Take your construct to stage 30 at this level you can be investing simply 1 Skill Point on this Skill.

Level 31-40

Thrill of the Hunt: The gun’s essential hits will improve companion harm for a short while. You also can stack this ability as much as 10 instances. Take your construct to stage 40, you can be investing 2 Skill Points on this Skill.

Called Shot: While aiming down sights you’re going to get elevated gun harm and harm handled you can be diminished. You will probably be maxing out this ability by investing 3 Skill Points.

Wrath of Nature: Once you hit an enemy with this potential it should take extra harm from all sources for a short while. You will probably be maxing out this ability by investing 3 Skill Points.

Headhunter: This will improve the gun harm dealt on essential hit areas. You will probably be investing 1 Skill Point on this ability.

Play the Angles: The essential hits have an opportunity to Ricochet and deal much less potential harm to close-by enemies. You will probably be maxing out this ability by investing in 1 Skill Point.

Spore Warden and Clawbringer Multi-Class Build

Stats

  • Strength: 15
  • Dexterity: 15
  • Intelligence: 10
  • Wisdom: 10
  • Constitution: 30
  • Attunement: 25
  • Action Skills: Barrage, Cleansing Flames

Skills

Bounty of the Hunt: This is a killing ability that may improve your motion ability cooldown price for a short while. You will probably be investing 5 Skill Points into this.

Kindred Heart: This ability will improve each the well being and harm of the companion. You will probably be investing 5 Skill Points into this.

Affinity: The ability will improve your potential harm. You will probably be maxing out that ability by investing 5 Skill Points into this.

Spore Cloud: With this ability, your Mushroom Companion will probably be leaving a poison cloud that may deal harm to enemies over time. You will probably be investing 1 Skill Point into it to max it out.

Medicinal Mushroom: In this ability, the Mushroom Companion will attempt to revive you when you find yourself within the save your soul state. If your companion is in a position to do this you’ll each get elevated harm dealt for a short while. You will max out this ability by investing 1 Skill Point.

Thrill of the Hunt: The gun’s essential hits will improve companion harm for a short while. You also can stack this ability as much as 10 instances. You will probably be investing simply 1 Skill Point on this Skill.

Called Shot: While aiming down sights you’re going to get elevated gun harm and harm handled you can be diminished. You will max out this ability by investing 3 Skill Points.

Wrath of Nature: Once you hit an enemy with this potential it should take extra harm from all sources for a short while. You will max out this ability by investing 3 Skill Points.

Headhunter: This will improve the gun harm dealt on essential hit areas. You will probably be investing 1 Skill Point on this ability.

Play the Angles: The essential hits have an opportunity to Ricochet and deal much less potential harm to close-by enemies. You will probably be maxing out this ability by investing in 1 Skill Point.

Radiance: This will improve the utmost Ward Capacity. You will probably be investing 5 Skill Points into this.

Dedication: This will improve Action Skill Cooldown Rate by 25%. You will probably be investing 5 Skill Points into this.

Dragon Aura: You and your allies are surrounded by an aura that grants 4 % elevated elemental harm. You will probably be investing 2 Skill Points into this.

Spore Warden and Stabbomancer Multi-Class Build

Stats

  • Strength: 10
  • Dexterity: 10
  • Intelligence: 10
  • Wisdom: 10
  • Constitution: 10
  • Attunement: 10
  • Action Skills: From the Shadows

Skills

Arsenal: This will improve your Melee Damage, Spell Damage, and Gun Damage by 15%. You will probably be investing 5 factors into this ability.

Potent Poisons: This will improve your standing impact harm by 4% and standing impact length by 8%. You will probably be investing 1 Skill Point into this.

Exploit Their Weakness: The enemy affected by the standing impact will take 6% extra harm. You will probably be investing 3 Skill Points into this.

Called Shot: While aiming down sights you’re going to get elevated gun harm and harm dealt to you can be diminished. You will max out this ability by investing 3 Skill Points.

Headhunter: This will improve the gun harm dealt on essential hit areas. You will probably be investing 1 Skill Point on this ability.

Windrunner: This is a killing ability that may improve hearth price and motion velocity for a short while. You will probably be maxing out this ability by investing 3 factors.

Thrill of the Hunt: The gun’s essential hits will improve companion harm for a short while. You also can stack this ability as much as 10 instances. You will probably be investing 3 Skill Points on this Skill.

Medicinal Mushroom: In this ability, the Mushroom Companion will attempt to revive you when you find yourself within the save your soul state. If your companion is in a position to do this you’ll each get elevated harm dealt for a short while. You will max out this ability by investing 1 Skill Point.

Bounty of the Hunt: This is a killing ability that may improve your motion ability cooldown price for a short while. You will probably be investing 5 Skill Points into this.

Eagle Eye: This will improve each gun harm and gun dealing with of your weapon. You will probably be investing 5 Skill Points into this to max it out.

Spore Cloud: With this ability, your Mushroom Companion will probably be leaving a poison cloud that may deal harm to enemies over time. You will probably be investing 1 Skill Point into it to max it out.

Bullseye: This will improve the essential hit likelihood of each your gun and companion. You will probably be investing 5 Skill Points into this.

Quiver of Holding: This will improve the journal dimension by 30% and ammo regeneration time is diminished as properly. You will probably be investing 3 Skill Points into this.

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