Want to know what the best Outriders Technomancer builds are? This class is a grasp of long-range assaults; it will possibly both change into a toxic-based DPS terror or a really helpful freeze-based assist to your group. Technomancers have entry to many devices, from turrets and proximity mines, to rocket launchers and miniguns they’ll conjure from out of nowhere.
With entry to 2 parts, the Technomancer can be very versatile. Freeze locks enemies into place, whereas poisonous damages bothered enemies over time. Technomancers even have the simplest means of therapeutic themselves: by way of considerably elevated Weapon Leech and Skill Leech. This heals you for a share of injury dealt by weapons and expertise, respectively. As lengthy as you’re hyper aggressive, you’ll be able to preserve wholesome and thus preserve your allies wholesome too.
So if you happen to’re on this fairly multifaceted class, listed below are some concepts for the best Outriders Technomancer builds for each DPS and assist roles, in addition to each single ability and expertise tree perk’s particulars. There’s so much to cowl, so let’s begin with a normal concept of the builds you need to be aiming for.
Best Technomancer builds
Outriders Technomancer Support construct
As a assist class, your job is generally to maintain the enemy from having the ability to shoot at your squad with intelligent use of your ordinance and your devices. Luckily the early sport expertise you unlock are very efficient when used appropriately.
Shrapnel is basically a proximity grenade, however chucking this explosive payload will flush enemies out of canopy, giving your teammates the chance to shoot them whereas they scarper. The Pain Launcher is an effective different if you wish to injury a big space with out pondering an excessive amount of about throwing a grenade.
Both the Cryo Turret and Blighted Turret fulfil the identical function of distracting the enemy whereas inflicting freeze or poisonous. If you employ both turret, then Fixing Wave is sweet for therapeutic them, and the remainder of your group. For the perks, we suggest that you simply gear extra in the direction of Tech Shaman and the mods ought to give attention to upgrading devices and ordinance.
Outriders Technomancer DPS construct
However, assist isn’t the one choice for a Technomancer. If you determine to go alongside the Pestilence route, you’ll be able to change into a little bit of a DPS monster with sniper rifle and the Blighted Rounds ability. Just hit an enemy with a bullet and the encircling foes can be poisoned.
Sadly, it doesn’t seem like you’ll be able to mix this ability with the Tool of Destruction ability in minigun mode, nevertheless it’s nonetheless one to have as it will possibly additionally work as a rocket launcher to cope with teams of enemies. If enemies get too shut, then Cold Snap can freeze them of their tracks to assist you to regroup. Any expertise perks or mods that enhance Decay will make the Blighted Rounds poisonous impact a bit of bit simpler.
|Skill identify||Skill sort||Description||Cooldown period||Level unlocked|
|Scrapnel||Ordinance||Throw a proximity mine. The explosion offers injury and interrupts the talents of enemies caught throughout the blast radius.||22 seconds||Level 1|
|Cryo Turret||Gadget||Place an automatic turret that offers injury and inflicts freeze onto enemies. The turret’s well being depletes slowly over time and when it takes injury.||24 seconds||Level 2|
|Pain Launcher||Ordinance||Place a missile launcher and bomb the world in entrance of you. Each missile offers injury per hit and interrupts enemy expertise.||40 seconds||Level 4|
|Blighted Rounds||Decay||Fill your present weapon’s journal with decay-infused bullets that inflict poisonous onto enemies. Enemies inside a small radius of the principle goal additionally obtain poisonous and 50% of injury. The ability lasts till you reload or change weapons.||58 seconds||Level 6|
|Tool of Destruction||Ordinance||Press the ability button to conjure a rocket launcher that may interrupt enemies. Hold the button to conjure a minigun that offers injury per shot. This expertise stays energetic till all ammo is depleted otherwise you change weapons.||N/A||Level 9|
|Fixing Wave||Gadget||Activate a therapeutic gadget that immediately restores 33% of max well being to all gamers and 50% of max well being to all of your turrets||N/A||Level 13|
|Cold Snap||Gadget||Deploy a gadget that inflicts freeze on all enemies in a big radius||N/A||Level 17|
|Blighted Turret||Decay||Place an automatic turret that offers injury and inflicts poisonous onto enemies. The turret’s well being depletes slowly over time and when it takes injury.||N/A||Level 22|
Technomancer class perks
- Technomancer: Increase lengthy vary weapon injury by 15%, ability leech by 15%, and weapon leech by 15%
- Sniper Master: Increase your sniper weapon injury by 40%, and sniper weapons drop 12% extra typically (marksman rifle, automated sniper rifle, and bolt motion rifle)
- Exposing Toxin: Every time Toxic is inflicted on an enemy, Vulnerable standing is inflicted as nicely
- Winter’s Barrier: After utilizing your class melee ability, improve injury mitigation by 40% for 3 seconds
- Brain Freeze: Your class melee ability additionally inflicts Toxic on each enemy hit
- Decay: Activating Decay expertise will increase anomaly energy for you and your allies by 30% for ten seconds
- Wipe Out: Enemies beneath 30% well being obtain 20% extra injury
- Blurscreen: Your well being regeneration threshold is elevated by 20% of most well being
- Cannonade: Activating ordinance expertise will increase weapon injury for you and your allies by 30% for ten seconds
- Heavy Absorption: Activating ordnance expertise will increase ability leech by 15% for seven seconds
- Exposing Frost: Every time Freeze is bothered on an enemy. Vulnerable standing is inflicted as nicely
- Senior Engineer: Increase turret expertise well being by 100%
- Assault Master: Increase your assault weapon injury by 20%, and assault weapons drop 12% extra typically (assault rifle, gentle machinegun, submachine gun, and double gun)
- Two Sides of the Power: Increase injury acquired from all sources by 15% and dealt by 20%
- Grand Amplification: Increase your anomaly energy by 4% for every unlocked Br/8 Impact Amplifier class node
- Medical Unit: Using a gadget ability will increase all therapeutic acquired by you and your allies by 30% for seven seconds
- Team Player: Decrease Elite’s injury in opposition to you and your allies by 10%
- Armored Unit: Activating ordnance expertise will increase your armor by 50% for 15 seconds
Pestilence specialty perks
- UT-14 Clips: Increase journal dimension by 50%
- Empowering Antenna: Activating decay will increase weapon injury for you and your allies by 40% for ten seconds
Tech Shaman SPECIALTY PERKS
- Doctor of Medicine: Increase all therapeutic by 20% for you and your allies
- Overclocked: Activating gadget expertise will increase your anomaly energy and weapon injury by 40% for ten seconds. For ten seconds upon shedding all well being, you’ll obtain a second probability to return to the battlefield with 50% well being. This impact might happen as soon as each 180 seconds.
Demolisher SPECIALTY PERKS
- Emergency Transfusion: Double your ability leech when your well being goes beneath 30%
- Techbond: Activating ordnance expertise will increase anomaly energy by 50% for ten seconds
And these are the best Outriders Technomancer builds. If you’re simply beginning out, then why not try the opposite Outriders lessons and choose a method that fits you. With 4 lessons, every with three specialties to spec into, there’s plenty of potential disgustingly sturdy builds that you could make. Check out our best Outriders Trickster builds and our best Outriders Pyromancer builds guides for some concepts. We even have an inventory of the Outriders legendary weapons that seem within the demo, and the best Outriders farming places.