Mewtwo was a decent pick in Smash 4 and if you liked him in Smash 4; you are going to love him here. He retains his speed, damage, and combos from Smash 4 alongside Boosted Edge Guarding and Aero Mobility in SSBU. In our Super Smash Bros Ultimate Mewtwo Guide, we talk about what changes have been brought on board for Mewtwo including his moves, combos, playing as Mewtwo, and countering him.
Super Smash Bros Ultimate Mewtwo
Mewtwo has been gifted with few changes since Sm4sh, but do not expect all the changes to be pretty.
Mewtwo has some of the best combos and kill option in the entire game, but his primary playstyle should be defensive.
Mewtwo has great defensive range on many of his moves but is sluggish on the ground. Therefore, if an enemy manages to get past his defense Mewtwo is pretty much toast.
Furthermore, Mewtwo is huge; as such, he has a larger hitbox making him more susceptible to launchers and combos.
The best defensive style to opt for the Mewtwo mains is zoning. Zoning is keeping your distance from the opponent and chipping away at their life with shadow balls and throws, waiting for an opportunity to capitalize on their mistake.
Though the shadow balls have been made significantly smaller and weaker, this also affected his throw.
Keeping the enemy off you is not easy on the ground, since one of his best spacing moves; the Down Tilt has been significantly nerfed. Now it takes more time to finish and is even more punishable.
While he may be vulnerable on the ground, his mobility in the air is better than ever. His spacing and mix-ups are far superior in the air, and to add the cherry on top, all of his aerial attacks have been buffed.
All his aerial attacks have less landing lag. His Forward air has significantly further range, making it a top-tier combo and killing move. His Down Aerial also received a range buff and an improved hitbox and so did the Back Aerial.
Down/Back Aerials hit more reliably. Your air game can be combined with Edge Guarding to get some insane evasion advantage because his Edge Guard is very good and can be used multiple times.
Although his Down Tilt has been nerfed, he can use his Forward Tilt for launching the enemy. Forward Tilt will probably be his best combo starter because it is fast, increased range, and additional knockback.
The only situation to test the Forward Tilt is when you are at an advantage; otherwise, the spacing game is your best option.