Things are going to be totally different from Destiny and Bungie from right here on out. Having parted methods with Activision, the developer now has full management over the place the franchise is headed subsequent, creatively or in any other case, and it’s a prospect that’s received lots of people very excited. The upcoming Shadowkeep growth is the primary piece of Destiny content material to return out of Bungie since their cut up with Activision, and it’s doing a little fairly fascinating issues, which ought to give us a fairly good concept of the form of content material we will anticipate to see from this collection sooner or later. In this function, we’ll be speaking about fifteen key speaking factors about Destiny 2: Shadowkeep that you must know, as its imminent launch attracts nearer. Without additional ado, let’s get began.
RETURNING TO THE MOON
Players visited the Moon in Destiny 1, and the collection’ fanbase has been obsessive about the situation ever since. In Shadowkeep, the Moon will return as soon as once more as a playable locations- and based on Bungie, it’ll be very totally different from the Moon all of us bear in mind from the primary sport. Several areas that have been inaccessible within the first sport can be accessible now, whereas there may also be utterly new areas, akin to a fortress that acts as a stronghold for an enemy faction.
THE MOON’S SIZE
The Moon can have new areas to discover, and the surroundings can be modified from the primary sport’s Moon, but it surely’s totally different in another key method as well- the dimensions. To be extra particular, the Moon in Shadowkeep can be twice as huge because the Moon from Destiny 1. Meanwhile, there can be greater than twice as many areas and buildings on the Moon that gamers will be capable to head into to discover.
Just how huge is Shadowkeep going to be when it comes to scope? According to Bungie, you shouldn’t anticipate it to be alongside the identical traces as Forsaken. Forsaken was completely huge- it was to Destiny 2 what The Taken King was to Destiny 1. It is smart, then, that as per Bungie, when it comes to scope, Shadowkeep can be much like Rise of Iron, which was the the primary sport’s follow-up growth to The Taken King.
One of the most important adjustments Shadowkeep is making to Destiny 2 is the all new armour system. Dubbed by Bungie as Armour 2.0, the brand new armour system is altering most of the fundamentals facets of the present system, and guarantees to supply rather more depth when it comes to customization. Much of that can manifest in armour mods- which, conveniently sufficient, brings us to our subsequent level.
Each armour piece in Shadowkeep will use an vitality system, which can permit gamers to equip armour mods. Each mod, in flip, will fall underneath one among two categories- basic or elemental. When it involves the latter, the mod will need to have the identical vitality kind as that of the armour piece you need to equip it for, with these vitality sorts being Arc, Void, or Solar. Armour items will, in fact, have an higher vitality capability, which implies you ca solely equip a sure variety of mods, with every mod having totally different vitality necessities primarily based on their perform and kind. However, gamers may improve armour items to extend their vitality caps. Once an armour piece is totally upgraded, it additionally provides you sure stat boosts.
MORE ARMOUR INFO
Mods gained’t be the one method Shadowkeep makes adjustments to the armour system. There’s another change incoming, and it’s one thing Destiny 1 gamers can be acquainted with- Strength, Discipline, and Intellect stats for armour, which can permit gamers to cut back the cooldowns for issues akin to supers, melee strikes, and grenades. On high of that, there’s additionally a brand new cosmetic-only function. Armour items may also have a Universal Ornament slot, which can permit gamers to alter the look of something Armour 2.Zero to appear like Eververse armour (provided that that Everse armour piece has been bought or unlocked).
The armour stats we simply spoke of and the Moon aren’t the one issues getting back from Destiny 1. Also returning are artifacts, which can as soon as once more add one other layer to development, with these artifacts additionally being able to being outfitted with mods and being levelled up. Interestingly sufficient, artifacts in Shadowkeep can be seasonal, which implies that on the finish of every season, you’ll lose all of your artifacts and their mods. These seasonal artifacts may also yield seasonal mods that you should utilize in your armour items.
Power development can be in lie for some chages. For starters, the Power stage cap can be elevated, as you will have anticipated, going all the best way as much as 960, with 950 being the delicate cap, and endgame actions like Nightfall, Iron Banner, and raids letting you progress additional to 960. Additionally, seasonal artifacts may also permit for Power development even past 960. At Shadowkeep’s launch, all gamers will routinely be delivered to 750, which is the present Power cap. Between Power stage 750 and 900, gamers will collect Prime Engram expenses, whereas hitting stage 900 will yield Prime Engrams. Any legendary gear that drops may also have increased probabilities of dropping at your present Power stage.
A brand new gameplay mechanic can be being added within the type of ending strikes, which you’ll be able to execute when enemies are at low well being. Finishing strikes could be personalized with armour mods (together with their animations), and grant numerous advantages, however can come at a price themselves, akin to requiring tremendous vitality.
Destiny 2: Shadowkeep will introduce of latest faction of enemies to the sport. Called Nightmares, these are manifestations of issues from your personal previous that take spectral types, and exist solely to make your life a residing hell. Accidentally unleashed onto the moon by Eris, this faction includes of a Hive on the moon, in addition to a number of main bosses that we got here up in opposition to in Destiny 1 and 2.
As you’d anticipate, Shadowkeep will preserve including to Destiny 2’s endgame actions. In phrases of Strikes, this means- nicely, it means extra Strikes, with Shadowkeep bringing two extra of them. One of those can be known as the Scarlet Keep, and can most likely happen within the Hive’s stronghold on the Moon, whereas the opposite – which we don’t know an excessive amount of about proper now – can be on Io.
It’s not simply the PvE aspect of issues that’s getting new content material. Crucible followers even have some stuff to stay up for. To be extra particular, there can be three new Crucible maps coming our method with Shadowkeep. These are known as Widow’s Court, Twilight Gap, and Fragment. However, 4 Crucible maps are additionally being eliminated. These are Dead Cliffs, Legion’s Gulch, Retribution, and Solitude.
The main endgame exercise that almost all Destiny followers stay up for is raids, of course- and fortunately, Shadowkeep will convey with it a brand new raid for gamers to dive into. The first season – Season of the Undying – will convey the raid on October 5. Called “Garden of Salcation”, the raid will deal with the Vex, the Nightmares, and the Hive.
Seasonal content material can be present process some important adjustments with Shadowkeep. The growth can have 4 new seasons, every of them ten weeks lengthy, and Season of the Undying can be packaged with Shadowkeep for no additional value. Thankfully, the times of Annual Passes are over, and every season could be bought individually within the type of season passes.
There are extra adjustments being made to seasonal content material. Bungie are taking a cues from Fortnite with its battle passes, and introducing seasonal ranks, with challenges unfold throughout each, free and premium classes, and every class granting numerous rewards. The free and premium tracks will each have 100 tiers every, so participant engagement ought to – not less than theoretically – be at an all time excessive.