Grand Theft Auto V‘s load times are ridiculous. That’s true of GTA V correct, and it’s additional true of GTA Online. One modder found a approach to scale back these loading times by 70%, and it appears Rockstar has taken discover – fortunately, this time it’s not simply to shut down the mod in query. Instead, that loading time repair is getting formally applied in an upcoming patch.
In the most elementary phrases, t0st reported that there’s a single-thread CPU bottleneck when GTA Online begins loading up, and the recreation spends ages studying redundant info from a JSON file that doesn’t have a lot cause to exist. In his unique findings, t0st wrote: “If this someway reaches Rockstar: the issues shouldn’t take greater than a day for a single dev to clear up. Please do one thing about it.”
In a brand new replace to that submit, t0st says he “simply received awarded $10k” via Rockstar’s bug bounty programme, which is often used just for main safety points. t0st provides that “I did attempt asking for extra technical particulars however they couldn’t say something.”
Rockstar itself tells PC Gamer that “after a radical investigation, we are able to affirm that participant t0st did, in truth, reveal a facet of the recreation code associated to load times for the PC model of GTA Online that may very well be improved. As a results of these investigations, now we have made some modifications that can be applied in a forthcoming title replace.”
That $10k will most likely spend higher than any GTA Online cash, however for these of us watching this unfold, there’s not but any phrase on when the official repair can be applied.