Mods are abilities in Outriders that allow you to add additional buffs to your Weapons and Armors. Each mod has its personal attributes and they’re categorized into three tiers. In this information, we’ll focus on the entire Technomancer Mods in Outriders for each Weapons and Armors.
Outriders Best Technomancer Mods
To get hold of a mod in Outriders, you might want to dismantle a Weapon or Armor. The rarity of the weapons and armors issues for getting sure tier mods.
Rare Weapons and Armors drop Tier 1 mods, whereas the Epic Weapons and Armors will drop Tier 1 and Tier 2 mods. Legendary Items may also drop Tier 2 and Tier 3 mods upon dismantling them.
You can solely connect one mod to a Rare merchandise, two mods on Epic and Legendary gadgets, and one Tier 3 mod on Legendary Weapons and Armors. Any class can use normal Mods for nearly each weapon and armor, however Technomancer Mods add abilities for the Technomancer class particularly.
Below yow will discover each Technomancer mod categorized by their Tiers:
Tier 1 Mods
Advanced Rockets: More injury is dealt to the enemy when hit by a rocket.
Armor Reduction: Reduces the armor of the enemy by 20% when hit by the bullets of the turret for five seconds.
Bang For Your Buck: Increases base ammo for the chosen weapon by 100%.
Better Parts: The availability of turret is elevated by 50%.
Bonus Duration: 30% improve within the length of the turret.
Cleansing Wind: Removes any unfavourable standing in your teammates and grants immunity for five seconds.
Cold Purification: Removes unfavourable standing from you and your teammates and grants immunity for five seconds.
Critical Analysis: 30% improve in important injury.
Demolition Man: More injury is dealt by the rockets.
Feedback: Heals you for 3% of the quantity of injury dealt utilizing the turret.
Fine-Tuned: 33% improve in detection and explosion radius.
Fortify: Grants 18,424 Armor bonus.
Freeze Barrage: Hitting an enemy with rockets will apply a freezing impact on them.
Hail Shot: The injury of the turret is elevated by the quantity of Status Power out there.
Ice Component: Inflicts Freeze impact on the enemies.
Ice Pack: Any teammates inside your radius will get healed by 30% of their most well being when utilizing the turret.
Increase Damage: Turrets photographs now deal additional injury.
Initial Blast: The explosion is diminished however offers additional injury to the enemies inside a 5-meters radius of the explosion.
More Damage: Skill injury is elevated considerably.
More Traps: Equip additional mine that may be thrown earlier than the cooldown expires.
No Pain, No Gain: Spreads 40% of the injury dealt throughout the talent within the type of well being among the many allies.
Portable Armory: One additional rocket is provided.
Rain of Pain: 34% discount in talent cooldown.
Spare Mag: You get an additional journal earlier than the talent expires.
Supplies: An additional mine could be positioned earlier than the talent interval ends.
Surprise: The turret will explode now as a substitute of getting destroyed and deal injury to enemies in a 6-meter radius.
Trick Up The Sleeve: Killing an enemy gives you 30% additional bullets whereas the talent is energetic.
Untouchable: 15% resistance when utilizing the Minigun.
Tier 3
Breathe In: Skill cooldown is diminished by 30%.
Cannonade: You can now hearth 10 rocket launchers utilizing this mod.
Quartermaster: Gives one weapon journal to your teammates when the talent is energetic. 45 seconds cooldown is applied on this talent.
Rocket Man: Increases the variety of rocket launchers by 3.
Trap Cluster: You can now throw double the quantity of mines utilizing this talent.
Best Technomancer Mods
All of the mods which can be talked about above can be utilized for various construct types, whether or not or not it’s aggressive or stealth. For an entire all-rounder construct, use the next mods:
- Rain of Pain
- Cannonade
- Bang For Your Buck
- No Pain, No Gain
- Quartermaster