Late final 12 months, block-and-slasher Minecraft Dungeons launched seasonal occasions wherein solo gamers may battle by means of escalating flooring of a giant, shifting tower. Now the second seasonal occasion is reside, Luminous Night, which helps you to battle by means of that very same tower at evening with new biomes, enemies and rewards.
Among the modifications to the tower is the introduction of the Wildfire, a fireball-throwing mob kind as soon as provided up as a doable inclusion in Minecraft Earth. It misplaced the vote to a distinct mob, although now makes its debut in Minecraft Dungeons as a substitute.
Mojang proceed to tweak how development works in the sport. The first seasonal update launched Adventure factors, earned for profitable Tower runs and used to spend on emotes and cosmetics on your character. As the full update notes clarify, Adventure factors at the moment are “rewarded after clearing every ground of the Tower, even when the Tower run is failed”. This ought to make it extra probably you may give you the chance to afford considered one of the new capes or pets.
Although Luminous Night is now reside, it is nonetheless doable to change the energetic season again to Season 1 so all of your factors go in the direction of its unlocks.
Minecraft Dungeons critiques have been broadly constructive at launch, whereas additionally being dismissive of it as a reasonably generic, entry-level motion RPG. Watching the trailer above, I feel: perhaps generic and entry-level is strictly what I need. What if as a substitute of an MMO hybrid with a talent tree containing 500 passive buffs, what I actually need is cute world design and monsters that pop with a satisfying noise.