“This is simply the fact of Sony,” says Days Gone artistic director John Garvin.
Many publishers within the business would look at Days Gone as successful, due to its sizeable and devoted fan base, its spectacular gross sales, and the enhancements it noticed with post-launch updates. For Sony, nevertheless, that almost all actually wasn’t the case. A current report revealed that when SIE Bend Studio pitched a Days Gone sequel, Sony turned it down, with the sport’s lukewarm crucial reception (it sits at 71 on Metacritic) being one of many main causes for that call.
Sony has loved widespread crucial reception and accolades for nearly all of its main AAA releases in the previous couple of years, and with Days Gone being the odd one out, Bend Studio suffered the results. And in line with John Garvin, who was the sport’s lead author and artistic director, and left the studio shortly after its launch, Metacritic rating is massively vital to Sony as a writer.
Speaking in a current interview with God of War and Twisted Metal creator David Jaffe (which you’ll view in full beneath), Garvin stated that “Metacritic is all the things” so far as Sony is involved, and went on to counsel that Days Gone’s low Metacritic rating was answerable for each his departure and Days Gone 2’s cancellation.
“This is simply the fact of Sony,” he stated. “Metacritic rating is all the things. If you’re the artistic director on a franchise and your recreation is popping out to a 70, you’re not going to be the artistic director on that franchise for very lengthy.”
Days Gone’s co-director Jeff Ross (who is additionally not at Bend) additionally revealed lately that the studio’s pitch for the sequel concerned a separate shared world co-op expertise.
Though a sequel seems to be extremely unlikely at this level, the Days Gone property has at least one thing to stay up for, with a PC model of the sport launching on May 18.