Crystal Dynamics studio head Scot Amos talks about how Avengers is approaching issue.
Marvel’s Avengers goes to draw a lot of players- not solely as a result of Square Enix and builders Crystal Dynamics are placing lots of their eggs on this basket, but additionally as a result of just by advantage of being a Marvel recreation – and an Avengers recreation, no much less – it’s going to enchantment to the all-things-Marvel-loving lots of right now’s day and age like few different video games can and can.
Given that, there’s an fascinating query to be requested about how the sport approaches issue. In gentle of the big crowds the sport will likely be attracting, will it’s going for a extra accessible method, or will it as a substitute look to supply a difficult expertise to those that dive in?
Speaking to IGN Italy, Crystal Dynamics studio head Scot Amos stated that it’ll look to strike a stability between each. According to Amos, the sport will likely be accessible sufficient to enchantment to the big variety of Marvel followers who will likely be leaping into the sport. At the identical time, for individuals who’re searching for extra of a problem, it’s going to additionally “enable essentially the most demanding to check what’s one of the best ways to construct or play the assorted heroes.”
It’s a tough stability to strike, and never a simple activity by any means, so right here’s hoping Crystal Dynamics handle to get this proper.
Marvel’s Avengers is out on May 15, 2020 for the PS4, Xbox One, PC, and Stadia.