Looking for a information to all of the tile mixtures in Loop Hero? If you’ve been taking part in the roguelike deckbuilding recreation for a few loops, you’ve most likely observed that putting down sure card mixtures close to one another may end up in one in all these playing cards remodeling into one thing new – for higher or for worse.
Loop Hero is all about fastidiously balancing your expeditions with a view to maximise your loot, with out compromising in your potential to tackle tougher foes as you progress to increased loops. There’s a considerable amount of theorycrafting and experimentation that goes into every run, however if you happen to’d fairly not determine these tile combos out for your self and as an alternative use a complete listing of all of the Loop Hero combos within the recreation to this point, we’re right here to make your looping life a little bit simpler.
We’ve listed each occasion the place tiles rework into a very totally different tile, however there are different highly effective mixtures – like putting a Swamp, which turns all therapeutic results deadly, subsequent to a Vampire Mansion. The Vampires’ blood-sucking methods will then harm them as an alternative of therapeutic them – serves ‘em proper for chowing down in your valuable neck.
These are all of the Loop hero combos, and create them:
Generated by putting ten Forest and/or Thicket tiles down. It spawns a Wooden Warrior each two days.
After 20 card exchanges, the Bookery transforms into an Abandoned Bookery, including Tome enemies to fights. If the Abandoned Bookery shares a tile with a Vampire Mansion, this creates Vampire mages. If it shares a tile with a Temporal Beacon, this creates Watcher Mages.
Generated for each two Village tiles you place. The Bandit Camp spawns a Bandit each two days; there’s an opportunity they will steal your stuff, which is an actual ache. However, Bandits can’t enter Count’s Lands.
If two Battlefield or Shipwreck tiles are positioned shut to one another, any shared empty tiles grow to be Blood Paths. They spawn a Blood Clot each 4 days.
Created by putting a Meadow subsequent to a non-Meadow tile. When generated, they supply a Noticeable Charge. They heal you for 3 HP at the beginning of the day, versus two HP from an ordinary Meadow.
Placing Forest or Thicket tiles within the path of Storm Temple tiles units them on hearth, making a Burned Forest, which grants a 0.5% enhance to the Hero’s magic harm.
After three loops, a Ransacked Village turns into a Count’s Lands. This tile heals HP upon getting into and provides you a greater quest than an ordinary Village does.
Unsurprisingly, that is what you’re left with if you’ve surrounded a Treasury tile with different tiles and acquired its bounty. It spawns a Gargoyle each three days.
Generated by putting a Vampire Mansion subsequent to a Village. Spawns as much as 4 Ghouls per loop. Transforms right into a Count’s Lands after three loops; eradicating the Vampire Mansion received’t change it again as soon as it’s remodeled.
A Goblin Camp spawns for every ten Mountain or Rock tiles you place down. Each Goblin Camp spawns a Goblin day by day.
Created by putting a Swamp subsequent to the Goblin Camp. It provides a Goblin Archer to battles on adjoining tiles.
When a Blood Grove’s neighbouring Grove, Forest, or Thicket is destroyed, it transforms right into a Hungry Grove. This tile will often assault the Hero, nevertheless it kills enemies with lower than 20% remaining HP.
Generated by putting Rock and/or Mountain tiles in a 3×3 grid. It grants additional HP and spawns a Harpy each two days. This can solely happen as soon as per map, however you’ll be able to destroy one of many tiles with Oblivion and then exchange it with one other Rock or Mountain to realize the advantages of Mountain Peak for a second time.
Placing Desert or Sand Dunes subsequent to a River turns the River into an Oasis. This tile lowers the Hero’s assault velocity by 0.5%, however lowers each different creature’s assault velocity by 1%.
Created by destroying a Village subsequent to Wheat Fields, or putting Wheat Fields subsequent to A Village? Spawns a Scarecrow each 4 days and creates Field of Blades on empty tiles throughout fight.
Generated by putting a River near the street, which requires a Bridge. Spawns a Fishman each three days.
Created by putting a Battlefield subsequent to a River; the Battlefield then turns into a Shipwreck. It spawns one chest and one Siren each loop, and has an opportunity to show enemies killed on adjoining tiles into ghosts.
There you might have it – all of the Loop Hero tile mixtures you’ll be able to carry out within the recreation to this point. The camp also can profit from arranging tiles in a sure manner; putting 5 Suburb tiles subsequent to one another creates a Town, which doubles the Suburb’s results. If you’re hungry for more information, we’ve acquired heaps extra Loop Hero suggestions & methods – and we’ve additionally discovered summon the Loop Hero secret boss, if you happen to suppose you’re as much as the problem.