Mazin explained that fans should expect new scenes and storylines that aren’t in the game but that all of the additions will fit into the original narrative. In at least one case, Mazin and Druckmann are even using some stuff that Naughty Dog planned but never used for The Last of Us.
“Neil, at one point, he’s like, ‘You know, there was one thing we were talking about for a while,’ and then he told me what it was. I was like, ‘Well, that’s going in. You couldn’t stop me from doing that.’ So we’re doing that,” Mazin said. “And there’s quite a few things like that where it’s not like, ‘Oh, we just decided, oh, wouldn’t it be cool if there was one episode where Joel and Ellie get on motorcycles and confront a motorcycle gang?’ That’s not what we do. There’s no episodic nonsense here. This is all pretty much curated. The things that are new and enhancing of the storyline we’re doing are connected in organic, serious ways that fans and newcomers alike will appreciate.”
“Everything we’re doing is being done with extreme care and thoughtfulness for what we know we love about it,” Mazin continued. “Neil has enough experience talking to fans to understand what they truly love about it. Our goal is to make you fall in love with The Last of Us in a different way. You are experiencing more with more characters in more ways. I think we’ve got something good going. “
But regardless of how much respect Mazin has for the source material, he said he still very nervous about adapting such an important video game.
“We’re creating anew and we’re also reimagining what is already there to present in a different format,” he added. “It’s kind of a dream come true for me. This is one I’ve been thinking about as a fan for a long, long time. I’m a little scared because everyone’s emotions connected to this game are rather intense. I think I’m probably going to go hide in a bunker for a while because you can’t make everyone happy!”