We already knew that Diablo 2: Resurrected can have mod support, but the devs have advised us that solely sure varieties will be supported. Anything that adjustments information within the RPG recreation may really change into easier, but any alteration to the code is out.
In a post-reveal interview from BlizzConline, lead producer Chris Lena tells us that Blizzard appreciates the best way the modding neighborhood has helped maintain Diablo 2 alive, but some decisions needed to be made in how Resurrected would support that work. “There have been mods up to now that injected code straight into the sport, and people are the sort of issues that we can not support,” he stated. “But all the opposite mods – you realize, those that use information and that form of factor – we like to see these.”
On the brilliant aspect, information modifications should now be a bit easier to make and implement, because of how Resurrected is constructed. “As we’ve gone by the sport, we’ve switched numerous issues that used to be hardcoded into information,” Lena explains. “So on the subject of that [data] aspect of modding, there should be extra issues accessible they usually’ll be easier to entry.”
Mods have been integral to Diablo 2’s longevity, to the purpose that some followers are at present remaking it themselves, within the hopes of recreating it as if Blizzard by no means stopped engaged on it. After 20 years, followers have a number of methods to have a good time and benefit from the basic fantasy recreation.
Diablo 2: Resurrected is launching this 12 months, and there’ll be a single-player alpha first, earlier than a multiplayer check later, and you’ll join that now. You can learn this full interview right here.