Over the years, Deep Rock Galactic has turn out to be one of many extra standard PC video games with a devoted group that is at all times hopping again in to dig a bit deeper. One of the explanations that the group sticks with Deep Rock is that its developer Ghost Ship Games frequently provides new content material to the sport. The newest patch is the November Maintenance Update, which encompasses a quality-of-life enchancment that gamers have been asking about for fairly some time. With this replace, you will now be capable of toggle seasonal content material, which implies you’ll flip off Deep Rock Galactic‘s season occasions at your comfort.Â
Ghost Ship has additionally added a brand new weapon upkeep reward system that allows you to monitor your XP with every gun. Once completely different weapons accrue sufficient XP, you will earn new paint jobs. On prime of the brand new options, Deep Rock Galactic has additionally gotten a number of tweaks to enemies and weapons, in addition to a number of bug fixes and quality-of-life modifications.
Below, you will discover a full record of the November Maintenance Update patch notes. Deep Rock Galactic is on the market now on PlayStation, Xbox, and PC platforms.
Deep Rock Galactic November Maintenance Update Patch Notes
The November Maintenance Update is now LIVE on Steam, Miners! Consoles will comply with in two weeks! See what’s in it on the hyperlink beneath. https://t.co/nVCQVNeaG5
— Deep Rock Galactic (@Be part ofDeepRock) November 16, 2023
Hello Miners,
The November Maintenance Update is right here! If you have not already seen the trailer, it will offer you a very good overview of all the things that is coming on this replace (formally often called Patch S04.10). We’ll publish that right here, and you will find the total patch notes and all the main points down beneath.
Toggle possibility for seasonal content material
We’ve added the power to decide out of Season content material, for these of you that wish to put your recreation right into a ‘season impartial’ state.
To unlock this means, it is advisable attain degree 100 within the Performance Pass, and declare the extent 100 reward. After you do this, a verify field possibility will turn out to be obtainable within the Season Terminal interface.
If you uncheck that field, here is what occurs:
- The Lithophage Corruption Zone will disappear from the map in your Mission Terminal.
- The likelihood of encountering Lithophage Outbreak Warnings on the map will turn out to be equal to different mission Warnings (like Rival Presence or Elite Threat, for instance)
- Rockpox enemy waves won’t spawn exterior of Lithophage Warnings and Events
- The likelihood of Meteor Strike & Lithophage Corruptor occasions will turn out to be equal to earlier season occasions (just like the Rival Prospector)
Put merely, this feature makes all Lithophage-related content material as widespread because the Rival content material at the moment is within the recreation. Doing this may also make it more durable to acquire Plague Hearts and full some Season Challenges, as these rely upon Lithophage enemies and infestations. Keep in thoughts that when becoming a member of a foyer, it is the host’s personal season toggle setting that may apply to the session.
This perform is totally optionally available, and you’ll at all times flip it on or off everytime you like. We plan on protecting this function for all future seasons.
Weapon Maintenance reward system
You’ll discover a new tab in your Season Terminal: the Weapon Maintenance part. This is a bit of recent content material, meant to trace and reward proficiency with the weapons within the DRG arsenal.
The Weapon Maintenance display tracks your expertise with every gun within the recreation. Once you earn sufficient XP with a selected weapon outfitted (counting towards each your main and secondary in any mission), you will unlock unique paint jobs for that gun!
We’re beginning with 4 paintjobs to unlock, one for every season we have performed to this point.
These new Weapon Mastery coloration schemes are:
- WM1 ‘Yellowjacket’
- WM2 ‘Cobalt Crackle’
- WM3 ‘Heroic’
- WM4 ‘Grasshopper
This goes to be a seasonal function, so with each new season sooner or later, there will be a particular paintjob you possibly can earn for each weapon. And these are by no means going to be season-locked – so you possibly can at all times earn them for each gun, even when you do not handle it earlier than the following season rolls round.
Reductions of Rockpox results
Rockpox boils:
– Reduced the an infection vary when popping a boil
– Fixed the an infection not stacking correctly when popping a number of boils without delay
– Reduced the quantity of an infection from popping a single boil
Rockpox an infection buildup:
– Shortened the delay earlier than an infection ranges start to drop
– Increased the an infection discount fee
– Reduced the time it takes to interrupt out when being held by Rockpox
– Fixed the post-breakout an infection immunity window not working correctly
– Made the participant an infection buildup cease sooner when gamers depart the supply
– Fixed a bug that induced Rockpox buildup to by no means finish
– Fixed a bug that induced Rockpox Exploders to not be feared by Litho-Foam
– Fixed gamers taking an additional tick of injury from the Rockpox instantly after breaking out
Rockpox Corruptor:
– Improved the visibility of the stomp assault ‘inform’ particles
– Made it in order that the spike assault ‘inform’ now exhibits the path of assault
– Reduced the max motion pace
– Improved well being bar harm suggestions when hitting the weak components
Tweaks to enemy stats / habits
General:
– Improved the Septic Spreader’s shot prediction, so it hits ceilings and different obstructions much less usually
– You can now shoot the Septic Spreader’s projectiles out of the air
– Converted a few of the Mactera Frost Bomber’s snowball projectile harm to ice harm
– Made the Glyphid Frost Praetorian do some bit of injury with its ice breath assault
Stingtail:
– Increased the cooldown of the seize assault barely
– Added a major cooldown after a profitable seize assault
– Reduced the vary of the seize assault
– Tweaked the bottom HP and added a number of harm weaknesses and resistances to enhance breakpoints
– Removed well being scaling by participant rely
– Fixed its horns not blocking harm
– Improved the collision on the “mouth” weak level, making it simpler to hit
– Made the glowy armor bits glow extra to enhance visibility
– Tweaked the spawn values to forestall too lots of them without delay
New electrocution mechanics:
We up to date the electrocution system to make use of the newer slowdown technique, which permits enemies just like the Dreadnoughts or Oppressor (who beforehand resisted electrocution fully) to as an alternative partially resist and scale back the slowdown impact of electrocution whereas nonetheless taking harm from the DoT impact. In brief, now you can electrocute these enemies. Zap!
Weapon tweaks
As at all times, any eliminated upgrades may have their value routinely refunded. This additionally applies to the Necro-Thermal Catalyst improve for the Coil Gun, as we needed to fully rebuild it.
Breach Cutter High Voltage Crossover OC:
– Extended the length of the electrocution impact from 4s to 5s
Breach Cutter Roll Control OC:
– Significantly elevated the spin fee
– Added a lifetime bonus
– Projectile can now be steered whereas holding down the set off
– Releasing the set off now not stops rotation, simply releases steering management
Boomstick Shaped Shells OC:
– Further tightened up the horizontal unfold so now the grouping is symmetrical
– The crosshair now modifications with this OC to mirror the unfold change
LOK-1 Smart Rifle (base weapon traits):
– Fixed the enter buffer not working correctly when taking pictures manually
– Reduced the handbook fee of fireplace of the LOK-1 now that it has a functioning enter buffer, as the unique worth was excessive to compensate for the inconsistent firing.
ArmsKore Coil Gun (base weapon traits):
– Removed all randomness from the path harm to get extra consistency
– Increased the bonus radius of the T5 Dilated Injector improve from +0.5 to +1
– Made it so the bottom path DoT impact can now stack
– Increased the utmost harm bonus from Overcharger from 32 to 100
– Added a harm bonus vs. burning targets on the T5 Necro Thermal Catalyst improve
– Increased the explosion radius of the T5 Necro Thermal Catalyst improve from 400 to 600 whereas decreasing the harm from 140 to 80, and altered it to pure fireplace harm to higher set enemies on fireplace and chain the impact
– Replaced the T2 reload pace improve with the T1 recharge pace improve, and moved a few of the reload pace bonus to the bottom weapon
– Replaced the T1 cost pace improve with a brand new path length improve
Coil Gun Hellfire OC:
– Removed the path width bonus
Coil Gun Triple Tech OC:
– Increased the harm dealt by the secondary pictures from 0.5 to 0.75 (didn’t enhance shot value)
Coil Gun Backfeeding Module OC:
– Replaced the harm penalty with a path length penalty
“Stubby” Voltaic SMG (base weapon traits):
– Reduced the bottom recoil barely
– Reduced the bonus of the T2 recoil improve
– Increased the bonuses of the 2 harm upgrades
– Slightly diminished the bonus of the Hollow-Point Bullets improve
– Slightly diminished the bonus of the Conductive Bullets improve
– Added an armor breaking improve to T4
– Added an accuracy improve to T5
– Slightly diminished the accuracy penalty when strolling and sprinting
SMG Turret EM Discharge OC:
– Removed pleasant harm totally
– Removed harm falloff
– Added a spread indicator (seen solely to participant with the OC) that seems round each turret when the SMG is provided
SMG Turret Arc OC:
– Significantly diminished the speed of pleasant fireplace harm
– Completely eliminated the pleasant fireplace from the AoE electrocution impact round any turret affected by Turret Arc
– Updated Turret Arc particles to higher match the precise AoE radius
– Slightly elevated the set off dimension for the electrical arc
– Added a brief tail to the DoT to do a bit extra harm to enemies that handle to shortly undergo the arc
– Added a visible arc vary indicator when inserting turrets (solely in case you have the OC outfitted)
Miscellaneous / QoL modifications:
– Added tools loadout slot icons, so now you can use the mission kind icons as a loadout icon
– Added extra gentle reflection to the partitions of Azure Weald and Hollow Bough to make it a bit simpler to see what is going on on
– Merch menu: New URL to the board recreation growth entry (now hyperlinks to the backer package as an alternative of the now-inactive Kickstarter web page)
– Info touchdown display: eliminated hyperlink to board recreation merch
– You can now not activate the Jetty Boots Arcade within the Space Rig whereas holding an merchandise
– Added Bloom and Lens Flare settings within the graphics choices (you are welcome, J.J. Abrams)
– Added a Weapon Sway slider within the accessibility choices
– Added a “Hold to Breakout” toggle within the accessibility choices, for less complicated Rockpox escapes
– Changed the set off form of all enemy-produced “puddles” (corresponding to from Goo Bombers and Septic Spreaders) to higher match the graphics and to make it simpler to cowl them with Engineer’s platforms.
Bug fixes
– Fixed not having the ability to seize Gunk Seeds whereas within the air (this was 98% of the entire replace)
– Made it so the Full Fluffy beard now not erases your sideburns
– Fixed a bug that induced Proximity Mines to place the participant into a unique character state after they choose them up
– Fixed that the +1 Satchel Charge upgrades didn’t work
– Sentry Gun ammo rely now rounds up when resupplied
– Fixed subject with Driller not getting full Satchel Charges with resupplies
– Fixed beers getting a refill when you enter third individual (firm coverage isn’t any free refills)
– Fixed a bug that induced Rockpox immunity after being knocked out
– Fixed a bug that induced a fizz sound to linger in empty beer mugs
– Fixed a bug that induced shoppers to get the promotion voice line when the host reached degree 25
– Fixed incorrect Mission Control voicelines on Salvage Operations
– Fixed throwable objects on the Space Rig (like snowballs) getting caught within the carry animation when you threw them proper earlier than you entered third individual
– Fixed M1000 focus shot standing results not being utilized to sure targets (e.g. Loot Bugs)
– Fixed Gamma Contamination (Wave Cooker OC) not working when you hit armor
– Fixed Mission Control shouting the flawed voice line when all pipelines are constructed
– Fixed a visible bug that made it seem like the Dreadnought Twins might twin-heal with the Unknown Horror
– Fixed Q’ronar Shellback + Younglings briefly going into their reference pose (T-pose) when killed by fireplace, corrosive, Wave Cooker, or chemical explosion (from the Boltshark) earlier than dying
– Fixed Hiveguard persevering with its habits after loss of life
– Added a failsafe in order that Fuel Cells dropping on prime of the Uplink will not softlock the sport
– Fixed a bug that made it so Salvage Mission gas strains and Rock Cracker cables may very well be “break up” or damaged, which induced a softlock of the mission
– Fixed that the dwarves’ thick, magnificent necks had been clipping by way of the Shock Trooper and Tech Trooper helmets
– Added a security timer that may drive the Hiveguard to spawn the Sentinels after a sure time has handed
– Fixed fifth Anniversary hat getting the colour of the final hat you outfitted
– Potential repair for Boltshark’s ammo being bizarre in Deep Dives (hopefully not bizarre now)
– Potential repair for ammo not transferring between ranges in Deep Dive (for turrets, protect, Satchel Charge and Boltshark bolts)
– Also tried to repair the Boltshark getting caught in a state the place it could possibly’t reload on 2nd degree of Deep Dives
– Fixed Lederhosen first-person palms/gloves not trying proper (now they’re Betterhosen)
– Reduced the vary a Rock Cracker pod wants from one other one, and improved fail-safe if the pods cannot spawn
– Fixed Wave Cooker not correctly gaining warmth when spam-clicking
– Flare Gun’s flare sound now correctly fades away when the flare burns out
– Clients now at all times see the identical Mission Map because the host
– Fixed lingering ambient audio after leaving Deep Dive Terminal
– Fixed a bug the place the Terrain Scanner wouldn’t get unequipped when the participant stopped holding the button
– Fixed an equal bug for the Laser Pointer
– Fixed a problem for each the Laser Pointer and the Terrain Scanner when attempting to make use of these things whereas holding one thing else
– Fixed bug the place Boltshark bolts would stick with participant when having the Bodkin Points OC outfitted
– Added entry to Miner’s Manual for the Jetty Boot arcade recreation
– Slightly diminished the prospect of the smol meteor occasion
– Fixed a bug the place the Terrain Scanner would slide off the display with out the participant releasing the button on excessive latency shoppers
– Changed the Terrain Scanner slide-on-screen animation so it now not resets each time the participant releases and holds the button
– Fixed an animation bug that induced the dwarf to maneuver the weapon in direction of the middle of the display whereas strolling, and look at bobbing was not at most setting
– Improved EMP discharge indicator move
– Fixed Cave Leeches’ hissing being too low quiet
– Fixed subject the place Boltshark bolts which might be shot at different projectiles get caught in midair
– Sentry Turrets now flip off vary indicators when dismantling themselves
– Tweaked escape menu to higher match non-English languages
– Fixed subject with perk equipper structure being bizarre within the Equipment Terminal
– Fixed subject the place accuracy penalties when shifting and sprinting weren’t at all times being utilized