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  • Playstation 4

Call of Duty: Warzone and Vanguard Update Delivers Weapon Changes and More

  • May 5, 2022
  • WebiGames

Activision has launched a brand new patch for Call of Duty: Warzone and Vanguard, including tons of adjustments to a quantity of weapons, numerous changes to attachments and automobiles, and extra, which additionally entails preparatory groundwork being carried out for the upcoming Operation Monarch crossover occasion for Warzone.

The new replace is totally server-side and doesn’t require any obtain on the participant’s half, and options weapon changes for Call of Duty: Vanguard, equivalent to AK-47 harm being decreased, the AS44 harm’s vary being elevated, and much more. Of course, typical bug fixes. equivalent to a repair for sure weapons to get their meant XP, and pores and skin fixes for those obscuring imaginative and prescient, have additionally been launched.

Additionally, the armored truck has gotten its personal much-needed adjustment, with its well being and resistance decreased- nevertheless, it’s, of course, nonetheless superior in comparison with a cargo truck, and its turret harm has been decreased to 40%.

The patch notes for the replace comprise exhaustive particulars relating to all the brand new adjustments, so make sure that to verify them out beneath to get an in depth lowdown of all of the fixes, adjustments, and changes.

UPDATE NOTES:

Adjustments

  • Armored Truck
    • Health
      • Health and Resistances decreased to be in-line however nonetheless better than the Cargo Truck.
    • Turret

It’s develop into clear since its return to the Warzone, that the Armored truck has develop into an incredible asset to any group. However, its overwhelming presence has felt oppressive to interact towards. We’re bringing it in keeping with different Vehicles, whereas nonetheless retaining its position as a powerhouse. 

  • Fixed a problem stopping Players utilizing an Xbox Live Silver Account from accessing Warzone.
  • Fixed a problem inflicting Players utilizing a controller to come across points whereas navigating the Buy Station interface.
  • Fixed a problem inflicting the AMP63 (BOCW) Unlock Challenge to not monitor.
  • Fixed a problem inflicting the cape parts on the next skins to obscure Player imaginative and prescient:
    • “Ancestral Spirit” Daniel Skin (Battle Pass Tier 100)
    • “Astrakhan” Padmavati Skin
  • Fixed a problem inflicting the next Weapons to not achieve Weapon XP:
    • KG M40 (VG)
    • Volkssturmgewehr (VG)
    • AS44 (VG)
    • NZ-41 (VG)
    • Gorenko Anti-Tank Rifle (VG)

Weapon Adjustments

Vanguard Weapons have been struggling to carry out on par with their friends since they dropped into the Warzone. This replace is laying the groundwork to resolve that. Engagement distances have solely elevated for the reason that transition to Caldera. More skirmishes are happening inside minimal harm ranges. As a consequence of this, Weapons which have low most harm ranges or low minimal harm have develop into largely inviable. Unfortunately for Vanguard Weapons, this was usually the case. Below you can see a myriad of adjustments geared toward injecting some budding competitors into the higher echelon of Warzone Weaponry.

» Assault Rifles «

  • AK-47 (BOCW)
    • Maximum Damage decreased to 34, down from 36
    • Minimum Damage decreased to 30, down from 32
  • AS44 (VG) 
    • Initial Recoil decreased
    • Maximum Damage Range elevated to 29.8 meters, up from 28.4 meters
    • Kovalevskaya 615mm 
      • Maximum Damage Range elevated by 20%, up from 15%
  • Assault Rifle Alpha (VG)
    • Headshot Damage Multiplier elevated to 1.58, up from 1.5
    • Neck Damage Multiplier decreased to 1.19, down from 1.5
    • Maximum Damage elevated to 33, up from 30
    • Minimum Damage elevated to 30, up from 26
    • 7.62 Gorenko 50 Round Mags
      • Fire Rate Multiplier decreased to six%, down from 6.54%
    • Krausnick 220mm Rapid
      • Sprint to Fire Speed elevated by 6%, up from -15%
      • Movement Speed now elevated by 1.3%
      • Initial Recoil penalty now begins at bullet 3, up from 2
      • Horizontal Recoil Control penalty decreased to 40%, down from 50%
      • Fire Rate Multiplier decreased to fifteen%, down from 20%
      • Maximum Damage Range now decreased by 8.6%
      • Damage now decreased by 10%
    • Recoil Booster
      • Fire Rate Multiplier decreased to 1.5%, down from 5%
  • Assault Rifle Bravo (VG)
    • Maximum Damage elevated to 31, up from 29
    • Minimum Damage elevated to 26, up from 22
  • Assault Rifle Charlie (VG)
    • Maximum Damage elevated to 41, up from 40
    • Minimum Damage elevated to 36, up from 30
    • CGC 27″ 2B Barrel
      • Maximum Damage Range elevated by 20%, up from 15%
    • Chariot 18″ Rapid Barrel 
      • Damage now decreased by 10%
  • Assault Rifle Hotel (VG)
    • Minimum Damage elevated to twenty, up from 19
  • Cooper Carbine (VG)
    • Maximum Damage Range elevated to 29.2 meters, up from 27.9 meters
    • 22″ Cooper Custom 
    • Damage Range now elevated by 20%
    • Minimum Damage elevated to twenty, up from 19
  • EM2 (BOCW)
    • Headshot Damage Multiplier decreased to 1.3, down from 1.5
    • Maximum Damage decreased to 40, down from 41
    • Minimum Damage decreased to 35, down from 37
  • KG M40 (VG)
    • Maximum Damage Range elevated to 33 meters, up from 31.1 meters
    • Krausnick 700mm 01V 
    • Damage Range now elevated by 20%
    • Minimum Damage elevated to 24, up from 22
  • Nikita AVT (VG)
    • Magazine Capacity elevated to 40, up from 35
    • Minimum Damage elevated to 21, up from 19
    • .30-06 40 Round Fast Mags
      • Magazine Capacity elevated to 40, up from 35
    • 6.5 Sakura 60 Round Drums
      • Magazine Capacity elevated to 60, up from 55
    • 7.62x54mmR 50 Round Mags
      • Magazine Capacity elevated to 50, up from 45
    • 7.62x54mmR 40 Round Fast Mags
      • Magazine Capacity elevated to 40, up from 35

While the Nikita AVT (VG) has been performing reasonably nicely, we felt that its Magazine Capacity and Minimum Damage had been holding it again from changing into the sniper assist allstar it was destined to develop into. These adjustments will undoubtedly instill the Nikita AVT (VG) as one of essentially the most formidable Ground Loot Weapons.

  • NZ-41 (VG)
    • Maximum Damage Range elevated to 35.5 meters, up from 30.9 meters
    • Minimum Damage elevated to 32, up from 30
    • 6.5mm Sakura 50 Round Mags
      • Damage penalty decreased to fifteen%, down from 30%
    • Orbweaver Custom Barrel
      • Damage Range penalty eliminated
      • Horizontal Recoil Control penalty decreased to 30%, down from 50%
  • Volkssturmgewehr (VG) 
    • Minimum Damage elevated to 22, up from 20
  • XM4 (BOCW)
    • Headshot Damage Multiplier elevated to 1.54, up from 1.5
    • Maximum Damage decreased to 29, down from 30

» Submachine Guns «

  • Armaguerra 43 (VG) 
    • Headshot Damage Multiplier elevated to 1.58, up from 1.3
    • Minimum Damage elevated to 19, up from 15
    • Neck Damage Multiplier elevated to 1.32, up from 1.01
    • Botti 315mm CII
      • Bullet Velocity now elevated by 20%
    • Botti 570mm Precisione
      • Bullet Velocity now elevated by 40%
    • Imerito 550mm 03P 
      • Bullet Velocity now elevated by 30%
  • M1912 (VG)
    • Mid Damage elevated to 22, up from 20
    • Minimum Damage elevated to twenty, up from 18
    • CGC 12″ Cooling Barrel
      • Bullet Velocity elevated to 30%, up from 20%
    • Chariot 5.5″ Barrel
      • Bullet Velocity now elevated by 30%
  • Owen Gun (VG)
    • Min Damage elevated to 24, up from 22
  • PPSh-41 (VG) 
    • Minimum Damage elevated to 19, up from 17
    • Empress 140mm 
      • Bullet Velocity now elevated by 20%
    • ZAC 300mm
      • Bullet Velocity elevated to 30%, up from 10%
  • Sten (VG)
    • Mid Damage elevated to 24, up from 22
    • Min Damage elevated to 21, up from 18
    • Gawain 140mm Short 
      • Bullet Velocity elevated to 25%, up from 11%
    • Hockenson 174mm B11S 
      • Bullet Velocity now elevated by 20%
  • Submachine Gun Charlie (VG)
    • Minimum Damage elevated to 22, up from 21
    • Krausnick 317mm 04B 
      • Bullet Velocity elevated to 30%, up from 20%
    • VDD 189mm Short 
      • Bullet Velocity now elevated by 20%
  • Type 100 (VG)
    • Minimum Damage elevated to twenty, up from 18
    • Sakura 196mm Light
      • Bullet Velocity penalty decreased to 10%, up from 12%
    • Shiraishi Precision 
      • Bullet Velocity elevated to 40%, up from 20%
    • Warubachi 134mm Rapid 
      • Bullet Velocity now elevated by 10%
  • Welgun (VG)
    • Min Damage elevated to 24, up from 23
    • 120mm Gawain Short
      • Bullet Velocity penalty eliminated
    • 240mm Hockenson 43
      • Now will increase Bullet Velocity by 40%

» Perks «

  • Vital
    • Upper Torso Damage Multiplier decreased to 1.046, down from 1.05

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