In a latest interview with Game Watcher, Bloober Team Developer, Maciej Glomb, talked a bit in regards to the upcoming Blair Witch recreation. One of the issues Glomb revealed about Blair Witch was how lengthy the sport’s story marketing campaign will likely be. We additionally discovered that Bloober Team is making an attempt to take a distinct strategy to stage design and gameplay with Blair Witch’s open areas.
According to Maciej Glomb, it would take “between 5 to 6 hours” for gamers to complete Blair Witch’s story marketing campaign.
Of course, Bloober Team has a variety of horror titles below its belt with video games resembling Layers of Fear, Observer, and Layers of Fear 2. In a separate interview with Windows Central, Maciej Glomb talked about Bloober Team is making an attempt to include bigger open areas in Blair Witch’s stage design, which is an enormous deviation from the confined and claustrophobic stage design of the previous video games.
According to Glomb,
We have gotten all these small rooms and corridors, you’ll be able to cover the altering setting fairly nicely. This time, once you wish to obtain this sense of looping throughout ranges, you’ll be able to’t actually make it the place gamers will see the transition. So it’s actually onerous as a result of there’s an open house round you. Every tree, each little bush, or methods [through] the forest want to alter in a means that you simply received’t see it. It was onerous, as a result of in corridors, in small rooms, you’ll be able to actually drag individuals’s consideration right into a sure place.
Earlier this 12 months, we discovered how Bloober Team is making an attempt to borrow a variety of themes from its supply materials and different properties however on the similar time, making an attempt to creatively obtain one thing new with Blair Witch’s story.
According to Bloober Team author and developer, Basia Kciuk, Blair Witch takes a variety of inspiration from other games like Firewatch.
“Every recreation that options strolling in a forest is a good inspiration,” stated Kciuk.
“There are usually not so many excessive profile video games about forests. Although Slender Man was nice for a second, it’s onerous to attract inspiration.”
From what the Bloober Team builders have revealed to date, Blair Witch’s story, gameplay, and stage design sounds thrilling and it could go down as the most effective horror titles of latest time (if achieved accurately).
Blair Witch is being developed and revealed by Poland-based Bloober Team for PC and Xbox One set to launch on August 30, 2019.