Aliens: Dark Descent delves into the darkish abyss of horrific exploration and nerve-wracking determination making. You’d count on that individuals would get uninterested in Xenomorphs, which first debuted over 30 years in the past, however the overly constructive evaluations on Steam beg to vary. However, if you happen to’re new to the franchise, familiarizing your self with the sport may be difficult. So we’ve put collectively this walkthrough that can assist you benefit from the latest harbinger of horrors.
Aliens Dark: Descent Chapter clever Walkthrough
Prologue
The Prologue is an introduction to Aliens: Dark Descent. There is not any plot, nor are there any collectibles on this chater. It’s a easy stage the place you be taught the talents wanted to beat the upcoming chapters.
Dead Hills
- Primary Objectives – 14
- Datapads – 19
- Materials – 300
- Xenotech – 2
Dead Hills is the primary mission after the Prologue. You are to go to one of many alien-filled colonies and rescue the civilians from hazard. The missions aren’t too tough and do an awesome job of strolling you thru the fundamental mechanics. Bring every little thing you gathered throughout the Prologue.
Berkley’s Docks
- Primary Objectives – 6
- Secondary Objectives – 5
- Datapads – 11
- Materials – 160
- Xenotech – 1
In this chapter, it’s important to liberate hostages from a gaggle of enemies and discover a comm repeater. Berkeley’s Docks additionally has a brand new enemy and a Queen proper on the finish. The chapter is kind of difficult, so carry all marines that aren’t wounded/drained. Brining a Tecker additionally helps, as their hacking abilities make quick work of all of the locked doorways. If attainable, carry alongside a sentry gun and any unlocked Xenotechs, as you’ll be dealing with the Queen.
Harper’s Hell
- Primary Objectives – 7
- Secondary Objectives – 1
- Datapads – 10
- Materials – 210
Harper’s Hell is a tough rescue mission that may demand lots from you and your group. You’ll should navigate previous winding corridors and combat your manner via hordes of Aliens, and a brand new enemy, the Guardian. Bring alongside a Medic and a Sergeant to extend your odds of finishing the chapter. There isn’t a lot to select from since that is nonetheless the early recreation, so carry each useful resource you’ve unlocked up to now.
Otago’s Last Stand
- Primary Objectives – 4
- Datapads – 1
- Materials – 70
Otago is a brief however difficult chapter. In it, a swarm of Xenomorphs is attacking Otago, and your squad is accountable for holding them off till you’ve an opportunity to bomb the caves. To maximize your probabilities, attempt to carry a Gunner with the M56 improve that lets them deploy Smart Gun as a sentry turret. The remainder of the squad can include random marines. Note that the quick period of the chapter makes it perfect for coaching new Marines.
Nuclear Protocol
- Primary Objectives – 5
- Secondary Objectives – 2
- Datapads – 17
- Materials – 120
- Xenotech – 1
The planet is on a path of destruction due to the Cerberus Protocol. Your squad is doomed in the event that they don’t cease the nukes which can be threatening the planet’s existence. Deactivating Cerberus gained’t be simple, as you’ll should burn via a horde of enemies. Bring your finest, absolutely geared gunners for this mission. We additionally advise that you simply equip them with an Incinerator and a Grenade Launcher.
Atmospheric Nightmare
- Primary Objectives – 4
- Secondary Objectives – 6
- Datapads – 22
- Materials – 300
- Xenotech – 2
After failing to deactivate the Cerberus Protocol within the earlier mission, it’s time to desert ship and escape the planet in a single piece. The mission calls for two squads with a couple of key marines. The first group should have a Tecker, adopted by Sentry Guns and a Sergeant in each groups.
The Montero
- Primary Objectives – 2
- Secondary Objectives – 2
- Datapads – 10
- Materials – 220
- Xenotech – 1
Montero will push your group’s positioning and determination making abilities to the restrict. The space is small and stuffed with enemies, and with a purpose to keep away from a firefight all through the mission, you’ll should be stealthy. Bring a Sniper geared up Recon Marine with the Sniper Upgrade and a few mines to distract the enemies and kill them quietly from a distance. A Radio Backpack improve in your sergeant will increase the utmost command factors by 1. Similarly, two marines with the Team Spirit attribute additionally enhance the reserve command factors by 1, so carry them alongside.
Extraction
- Primary Objectives – 6
- Datapads – 4
- Materials – 150
- Xenotech – 2
In Extraction, you’ll should rescue Harper’s Daughter from Tantalus. This is a relatively quick mission, however the space is stuffed with tight corridors and encrypted doorways. Bring a Tecker to make quick work of the locks and an Incinerator to combat the enemies in shut quarters.
Facing the Beast
- Primary Objectives – 17
It’s a recreation of cat and mouse. Navigate Hayes via the world and keep away from confronting the alien. In the tip, you’ll should kill it utilizing the facility core (lure it near the core and activate it).
The Pryce of Deception
- Primary Objectives – 11
- Secondary Objectives – 3
- Datapads – 14
- Materials – 220
- Xenotech – 1
Your purpose is to enter the Weyland-Yutani headquarters and discover Cassandra’s location by interrogating Dr. Pryce. Any group composition normally works, however bringing marines with at the least one incinerator, sniper rifle, and at the least two shotguns will make clearing out the chapter lots simpler.
Olduvai Dig Site
- Primary Objectives – 4
- Secondary Objectives – 1
- Datapads – 8
- Materials – 100
The Darwin Base is situated inside the Tromonite mines of Olduvai. You’ll have to go to it and Dave Cassandra from the Xenomorph Queen. Most of the mission entails working away from the monster, so apply your maneuvering abilities and convey a bunch of weapons to shortly kill off any stragglers that might jeopardize the mission.
Redemption
On this mission, there is just one goal. Save Cassandra and escort her out of the dig web site. There isn’t a lot to contemplate. Simply equip a shotgun, as you’ll be chased by Xenomorphs. They can shortly shut the gap, and if ignored, they’ll take down Cassandra fairly shortly.
Endings:
Aliens: Dark Descent has two completely different endings: Escape and Annihilation.